Beaverlicious's Recent Forum Activity

  • one thing i would like to see in a fighting game is a correlation between health and performance so that fights are more realistic. players would fight better with more health and worse with less health. of course this makes it harder for a player to come back from behind, so there could be an adrenaline level or something that makes up for lost health with a burst of energy.

    I really like this idea and I remember some kind of fighting game where you get the chance to land the "last lucky hit" when you are nearly down. That was freakin funny, but I can´t remember the name.

  • Hello guys,

    I'm currently struggling with the implememtation of a multi-kill feature for my top down shooter.

    I tried to solve it with a variable and the System->Wait expression, but this does not work correctly all the time.

    Any ideas?

    Greets

    R.

  • 18 Pixelized Guns & Rifles — Now for sale in the Scirra Store!

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    <p>18 different pixelized rifles for your Games!</p>

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    Use this topic to leave comments, ask questions and talk about 18 Pixelized Guns & Rifles

  • Same for me, it also says an icon is missing!

  • Awsome graphic style! I really love the way you did the light effects.

    Reminds me of Bladerunner somehow ...

    Don´t know why, but keep up the good work.

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  • Thanks man, will definitely check this out!

  • jagoman

    Couldn´t test it by now, cause I´m on the road but this means it´s running through the whole color scheme right?

  • Hello guys,

    I would love to let my background color fade through different colors endlessly. Pretty similar to the surrounding outside the houses in Hotline Miami...maybe some of you remember.

    How do I set this up the easiest and most efficient way?

    Any clues appreciated.

    Thanks,

    R.

  • This looks great! Really love the isometric style!

  • newt

    Well basically that's what they do.

    danielshunter

    Sounds great man! So what is your "profession"?

  • Hello guys,

    my name is Robin and I work with C2 for a few years now. After a little time of abstinence, I´m currently working on an, in my eyes, interesting concept for a game.

    It´s called Science Smash Brothers and it is some kind of Beat em up styled game. You can choose between different great scientists from history, each of them with unique strenghts and abilities, and battle other famous scientists from different times and fields of science.

    All the scientists have their own planets, which are the arenas and which work as "Rotating Platformers". Every strike ads some percentage to a value that lowers your gravity, so the aim is to kick the enemy of the planet. This is pretty similar to the concept of the famous Super Smash Brothers.

    Well I´m mostly an artist and not a real great programer, but I can do some things there as well. I´m looking for people that just like the idea and that are bored of making games alone.

    This is a just a fun project and I´m not sure whether it will generate any income, so it´s basically for the love of games in general.

    I´m just at the very beginning, but maybe someone would like to come on board. Ohh and I would love to use C3 for this, just to see how it interacts compared to C2...especially in Coworking.

    That´s it ... here some early stage screenshots. Just write me if you are interested.

    Regards

    R.

  • Phacanu

    Interesting company, but that doesn´t really solve the SEO-issues you get when creating a website in Construct, it just makes it a bit less time intensive if you really try to optimize it SEO-wise.

    Of course there are a lot of workarounds but it´s simply not made for making websites and that´s a fact.

    How do you set super relevant things like <h1>, IMG-alt, Tags, integrate google analytics properly etc.

    Also i`m not sure whether there is a way to create a clean internal link structure where you automatically generate a sitemap and things like this.

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Beaverlicious

Member since 22 Jan, 2013

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