Mainly non-visual progress this week adding player moves to test in the prototype. Most are now done so I can begin adding more enemies and testing fun stage layouts.
Here's a work in progress of the first boss fight. Trying to get the contrast right with so few colours is difficult but a fun challenge. Next I'll add coloured lights in places for atmosphere.
I really like how this looks like! Well done My eyes are not that easily pleased even with AAA graphics. To make a game look good, it requires more than just 3D and high polygon count!
Quick update: working on the graphics for the city stage. Seems to be more difficult to avoid bad clashes with background lights and constructing something believeable but working OK so far.
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Happy Holidays helpcomputer0
What an artstyle!-- it's has a gritty, noir-like quality. Greatness!
Thanks Allen T! Same to you too!
Still working on midgame backgrounds and stuff. I added a bit more colour to this one which should look pretty cool once it's animated.
Awsome graphic style! I really love the way you did the light effects.
Reminds me of Bladerunner somehow ...
Don´t know why, but keep up the good work.
Love the art style.
Quick gif playing around with throwing weapons. Destroying and killing stuff is usually the easier option but will have affects on the game later on.
Currently working on simple drone behaviour. They are a nuisance but useful if you know hacking.
In this shot there are three ways to pass, the difficulty of each is based on your character's skills and items.
This has something very original to it. Something between... CGA and EGA
Keep it up!
Thanks
That is one crazy artstyle! I like it.
Thanks!
Testing dynamic shadows, this looks crazy but everything is working perfectly!