LukeW's Recent Forum Activity

  • okay, so it turns out I'm a complete moron.

    As it had been a couple of weeks since I last used the Mac, I was launching the .xcodeproj file instead of the workspace file. I don't know why I forgot this, but that's all it was.

    grrr at myself

  • As a test, I tried to build a copy that I have successfully built in the past. It also failed with the same error.

  • Hi all

    Since the recent Xcode upgrade, I've had no success building my game. I get the following error and I'm not really sure how to fix this:

    ld: library not found for -lPods-Super Dungeon Delvers

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Any help appreciated, cheers.

  • I sometimes wonder if you can over do it with tilemaps...

    I have, off the top of my head, 5 tiles maps on any one level and they each cover the full layout and exist on separate layers. I use them for things like fore/background graphics, fake walls, lighting effects and (static) liquid bodies.

    Probably no more efficient way to do those things that using a tilemap though, I guess.

  • this is a pretty simple task if you're already dealing with Construct programming yourself. All you really need is an array to store the values, and local storage to save and load the values when necessary.

    Certainly not something worth spending money on if you're already programming.

  • I got annoyed and ended up reinstalling Chrome, which worked. Except now I don't get the 'install as app' message in the menu. :/

  • After the last stable release, I moved C3 back to use stable builds in the settings tab. However, with the release of 158, my copy of C3 updated to the beta channel anyway. This was through the Chrome installed app, and when I launched it directly in Chrome, it did the same thing.

    Running Firefox prevents it from updating to the beta channel, but then I'm forced to use it in browser which is annoying.

    Is there an easy way to revert to previous builds? There's no option to uninstall it in Windows program removal.

  • actually was going to suggest the count expression.

    I'm guessing you have a family for all your enemies? Then you would just call familyEnemyGroup.count to get the total number of that wave.

  • Played about 20 levels then and never got the bug. Cool game too, though those tough robots that show up kill me every time.

  • Use wait if it's working for you. I just prefer to have events like layout transitions handled with the timer trigger so that it's a separate event.

    How does itch.io work? I thought it was just a store front. Seems weird that it would only be specific to that platform. Do you have a link that we can look at?

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  • I've had issues in the past when I didn't quite understand how the 'wait' action worked. These days I prefer to wrap things up in a controller and use the timer behaviour event to trigger things like state changes.

  • Isn't that run before any events are triggered (where we run our scripts)? If that's the case, I don't know if this would be possible.

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LukeW

Member since 26 Mar, 2017

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