LukeW's Recent Forum Activity

  • I have no experience with the multiplayer side of Construct... except when I caught my students modifying the mp chat example to send messages to each other in class... But I have a couple of questions.

    How many players are you thinking of? As a card game, I'm wondering if it's 1v1 or something bigger.

    Is player lag even going to affect your players? By this I mean, a lag of a few milliseconds (or even longer) isn't going to be noticeable in a card game like it would be in an action shooter.

    Honestly, I think p2p is perfect for a card game. Hell, even a lot of AAA games use p2p rather than dedicated servers. I think you'll be fine.

    Of course, someone with more experience on the mp side of Construct might come here and contradict me which is cool.

  • Maybe have them offset by an offsetX and offsetY variable that changes over time incrementally and have it relative to a leader fish, then move them to that position using lerp.

  • I was going to suggest dragging the animation editor window to the side so that you can see what's behind it, but if that's fixed then I'm not sure sorry. I don't use ipads, hopefully someone else might be able to help.

  • Might be able to do this with the pin behaviour. Set one fish to be the leader, then have the others pinned to that leader, offset at different random x/y to give the impression they're bunched up.

  • Looks like you're resized the main window and covered it up. Move that and I think it'll be hidden underneath.

  • Been playing around with this today. I have it half working in that I can prevent the screen from timing out using the nosleep.js method, but I can't for the life of me get it to turn back off when the cutscene is finished.

    For reference, I'm using this guide davidwalsh.name/wake-lock-shim and adding the script using the manual method.

    Everything is good except the noSleep.disable(); doesn't seem to trigger. Tried creating a global variable to track it but had no luck.

  • So I was watching this video and one of the first things Brandon mentions is that you need to use the C2 runtime if you want to do mobile IAPs on iOS. As it's a fairly recent video, it's got me worried that this is still an ongoing issue.

    I plan to release in the next month or so, and everything I've done so far has been using the C3 runtime. At this stage I don't think I can switch back.

    So how much is there to his claim that Apple won't approve apps that use the C3 runtime with IAPs?

    youtu.be/hYaRY1EUBGs

    Thanks

  • Yeah, I have no idea how to use that. Surely this is a pretty common thing that people want to be able to access in their apps. I wonder why it's not already in Construct 3?

  • Thanks to your input LukeW

    Yes, that's where I'm bit confused, How and where to add the array to save it with Local Storage as I wanted Continue button to work independently because it was for the checkpoint purpose.

    Arrays are global in scope, so it doesn't matter which layout you add it to, it will be available across the project. Follow Sachos345's steps and it should work.

  • Have an array that stores what levels are unlocked, and save that to local storage. Then on game continue, load the array and the player should be able to continue progress from previous play.

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  • Had a search and couldn't find anything specific to C3. Basically, during cutscenes, my game's screen begins to time out around the 1 minute mark (both Android and iOS) which isn't ideal as the user then needs to tap the screen or shortly after the device locks out.

    Now, someone had the suggestion that I have tap to proceed through cutscenes, as user input overrides the timeout, but unfortunately my cutscenes are timed to play specific scenes in line with audio track positions, so having the user set the transition time will stuff that up.

    Is there something in C3 that I've missed that will let me prevent the screen timeout? I have other apps on my phone (Android) that do this, so know it's at least a possibility.

    Cheers

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LukeW

Member since 26 Mar, 2017

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