LukeW's Recent Forum Activity

  • hmmm, not sure why the pics didn't load. Here's a link to hosted versions:

    imgur.com/opjbH2K

    imgur.com/JdgInSF

  • Hi Nepeo

    I tried uploading a version through Xcode just then using the latest build but it failed with the following two warnings (sorry about the pics, felt like it was the easiest way at the time while being on Mac):

  • ahh yep, now I see it. Good one Nepeo :)

  • Thanks Tarkin,

    That cutscene fadeout is annoying, there's not much in Construct 3 that I can see that will prevent it, and having a tap to proceed button mucks up all the music timings. If I did it again, that's how I would do it. Having said that, I'm trying something now on Android to see if that will fix it.

    The Apple notch thing is interesting. I didn't even know about that till you mentioned it as I'm not an Apple user. I have no idea what I need to do to get that working, guess I'll go do some reading.

    Regarding the icons, yeah, I haven't gotten to that yet. Apple uses weird resolutions for its icons (who'd have guessed) so I need to make up a new batch.

    Cheers

  • While I was at it I also added in a new condition for checking if the device is in the EEA.

    Hi Nepeo

    I may be blind, but where is this condition? I can't see it in the adMob event list.

    Cheers

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  • Congrats for your game LukeW!

    The art, animation and speed of the game seem to be really solid.

    I'll try it on my iPhone and iPad (2017) soon, if you didn't have feedback for those so far...?

    Can I ask you how it went with the iOS app creation? Was it easy enough from C3 side of things?

    Thanks!

    Haven't had feedback from iPad, so if you do play it on that I'd love to hear your experience, thanks.

    Regarding iOS app creation, on the Construct side it's very easy, just click export and choose xcode. However, dealing with the App Store Connect is another story. I found working with Mac pretty frustrating, and had to borrow one from work to even be able to upload to the app store. Every time there's an update for the game to push out, I need to go through the same process and then it takes 24 hours for the game to be updated on the App store (as opposed to about 20 mins on Play Store).

    NotionGames - thanks, I went for both in the end (plus a third character).

  • I was reluctant to post a bug report as I don't have a .cp3 file and it's very hardware specific. But as I haven't found anything on here, I might as well try it.

  • with my recent rollout to iOS, I'm starting to get my first report of bugs on that device. This one is totally different to anything I've seen before, and I'm wondering if someone has an idea of what's happening here. The user suggested this is the same popup that iphones do when trying to highlight text (not having an iphone, I wouldn't know).

    Anyone know what's happening here? is this browser related? It seems to trigger while he's pressing right and jumping at the same time, but you can see other times when this happens and doesn't trigger.

    This is on an iPhone8+

    Cheers

  • SDD is now available on iOS through the Testflight app. I'd really appreciate anyone playing and reporting back on performance and bugs. I don't have access to an iPhone so this would be a massive help.

    Cheers

    testflight.apple.com/join/eCnnLN4l

    *edit* noticed a small bug where the text in the intro doesn't show up. Already fixed in the build, but if anyone's wondering why the pauses are so long, that's why. Unfortunately my access to Mac is at work so can't fix on iOS until Monday.

  • So I've been mucking around a bit with the fullscreen mode options in C3. In the project properties bar, there are 4 types listed:

    inner, outer, letterbox, integer letterbox.

    But if you go to the browser action 'request fullscreen', there's a fifth one added 'stretch: crop'.

    From what I've read online, this used to be in the C2 properties, but was removed in C3.

    I mean, I probably won't use it. But thought it was weird seeing it there, especially as the manual for the browser states: "The fullscreen modes that can be entered correspond to the Fullscreen mode project property." and makes no mention of a different scale method.

    So what does crop actually do?

    Cheers

  • Not sure why the event sheet image didn't show up in the previous post:

  • Okay, this is what I've come up with using sin and cos. I can't for the life of me get it to follow at a perfect opposite position without having a second object that runs at a right angle to the first.

    I'm sure there's a way to get rid of that go between shadow object, but I think I might be too stupid to work it out. I've tried all sorts of different combinations with no luck... I mean, this works, but it's not really ideal having an extra object in there.

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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