Hi all,
just wondering about the limitations or any experienced tips when it comes to using the tilemap object.
I'm wondering how well the tilemap object would handle a game on a really large scale.. for example 1000x1000 at 64px x 64px per tile.
Also how would it do for say 10,000x10,000?
I'm also assuming culling already takes place for tilemap in the engine, can someone confirm this?
Appreciate any helpful info.
Thanks, Jam.