Kraudi's Recent Forum Activity

  • Thank you.

    Had the flu the last couple of days so I think there will be a new version uploaded this week or maybe today

    Here are two screenshots from v0.0.2.

    Changelog v0.2.0

    FEATURES

    [NEW] Procedural worlds! Every game is unique now. Also the worlds are bigger now.

    [NEW] Farm with seeds (Only carrot seeds atm)

    [NEW] Main menu

    [NEW] Save/load function (Game updates always require a fresh game)

    [NEW] Actions require some time now (gather, build, grill food)

    ITEMS

    [NEW] Tent

    [NEW] Fence (When building use mouse wheel to rotate)

    [NEW] Shovel

    [NEW] Carrot seed (Can be obtained by dig into the grass with a shovel and should be rare)

    [NEW] Carrot

    [NEW] Fertilizer (Has a 50% chance for instant carrot grow)

    GAMEPLAY

    [NEW] The player now loose health points when starving

    [NEW] You can now run with pressed SHIFT key

    OTHER

    [NEW] Particles added when chop tree and mine stone

    UI

    [NEW] Complete UI overhaul

    [NEW] Added controls window at first game start

    BUGS

    [FIXED] Sometimes the player could stuck if you grilled food at campfire

    [FIXED] Adjusted some wrong collision masks for some objects.

    [FIXED] Z-order for some objects

    [FIXED] Lots of other bugs fixed

    [FIXED] Mouse offset when building

    Play v0.0.2

    https://dl.dropboxusercontent.com/u/13181336/v0.0.2/index.html

    Regards

  • Hello.

    Some new things I was workin' on.

    • Increased world size
    • Added buildable tent
    • Added carrot seed
    • Added eatable carrot
    • Added craftable and buildable fence
    • Added save/load function
    • Added craftable shovel
    • You can now plant and harvest carrots (Soil with shovel first)
    • Improved UI
    • Fixed a bug where you got stuck into the world after some action

    Maybe there will be some new alpha test soon.

  • Hello everyone.

    I am again trying to build the game around a random generated world which is more memory friendly than my old tries.

    Edit: Random world generation is now integrated into the game for the first time. It's right now a unique experience everytime you start a new world.

    I will continue to put some work into the world generation to enhance the current algorithm.

    Regards,

    Kraudi

  • Reminds me a bit of Magicite Maybe you can get some inspiration f it.

  • Old.

  • Looks great!

    But i need a lot of luck to gather wood from a tree or stone from rocks. In 99 from 100 cases it seems i don't stand "right". Often it does not work. Sometimes it do.

    (sorry for my english)

    Thanks for report:) That was a bug which prevented the player let em chop down trees.

    Game mechanic also slightly changed in the meantime. You now have to press left mouse button when near a tree/stone.

    Will upload a new version soon.

  • Really well done looks brilliant and plays really well so far, Obviously as you mentioned there was a offset on the build mechanic when placing a firecamp or stone wall.

    Thank you. Yeah there is still an offset when placing structures. But doesn't really matter for the moment

    The last couple of days I have added some new things to the game:

    • Campfire can go out after a while (You can put logs in it for a longer fire)

    • Torches go out after a while

    • Chop trees and mine stone works now

    • Added crafting receipe for wooden boards and wooden floor

    • You can build a wooden floor

    • Fixed some bugs

    • When you craft while inventory is full the crafted item will thrown to the ground

  • Hello friends.

    I am currently working on getting a top-down wilderness survival game done with some memory friendly random world generation.

    I will post new information and screenshots in later posts in the thread.

    Regards,

    Kraudi2k

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  • Still can't get to the link, sorry.

    The one from the first post?

    --> https://dl.dropboxusercontent.com/u/651 ... index.html

  • The transparent png I would want to follow my hero and it would be visible most of the time. It would portray a dark dungeon being lit up by the heroes presence as he travels. Does yours travel with the character, or is it stationary for that one picture?

    I also use "Tiled" and my first map I imported from Tiled. Then I saved my map in a PNG format and tested the two ways against each other. My hero walked better on the PNG versus the imported .tmx file. The difference was noticeable after a short while.

    The transparent png is only visible on each campfire you have build in the world as long as the campfire is still on.

  • Excellent work! Mini map too! That's 90% like what I am trying to get going, but mine will be confined to dungeons.

    How did you do the one picture where your hero is by a campfire, inventory says "Berries", and the camera is focused around your hero and feathers off at the edges? That's what I have been trying to accomplish.

    Also, are you doing pictures for background or tile maps of some kind?

    Thank you!

    The screenshot is from the night and shows the lighting of the campfire. It is just a transparent png which is mixed with a layer effect.

    My map is completely build with tilemaps. I've been using the software "Tiled" for creating the map. In tiled you can export your map which can be imported in c2.

  • Virkana

    That's a good start so far. Try adding more little details and some gameplay elements. Performance was excellent.

    LarryP

    Yes it's very tough right now because of the restrictions HTML5 and C2 brings to the table. I was developing a top-down zombie survival game which was procedurally generated but at one point I just couldn't bring it all together with good performance.

    I have thought about some design aspects from my old game and started using some stuff from it to make a wilderness survival game with top-down style. This time on a pre generated map (4000x4000 for the moment) and it works good for the moment now. Just try to save memory on every single point you could save some.

    Look here if you are interested (Look at my last post there) .

    I have now about 200 events which includes a basic crafting, basic building system, day/night cycle, starvation, health and stamina system. It's definitely doable in C2 and I really hope this time I am not running into the memory wall again.

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Kraudi

Member since 14 Jan, 2013

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