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  • Also, I forgot to mention. The bounce setting on the bullet behavior is causing the player to bounce too quickly off the environment. Switching from left to right is also very touchy. This game is being made for a 4 year old. So I want it to be easy to control the ship's movement.

    I want to be able to understand this. But currently I am pretty much hopeless.

    Thanks again.

  • TELLES0808 was nice enough to make me an example capx file based on what I wanted this game to do. It's not quite what I want. But it's a lot better than anything I can do. So I started adding my imagery to the game to see how it works. I really don't have a clue what I am doing though. But the boosters are rotating wrong. I want them to just tilt slightly from side to side to represent sideways motion. Like maybe 15 degrees either way. The particles are not set right yet either. But I think I can get that figured out. I also have no plans to play this on touch devices. It will be played with a controller only. After looking at it I have no idea how to set convert this to a controller game. Please help me!

    If someone could please get me pointed in the right direction I would be very grateful. I get my son Sunday, and I really want to get something he can try before then.

    Thanks in advance!

    Here is the original file:

    https://www.dropbox.com/s/crz4ez8tbnc0j ... .capx?dl=0

    Here it is after I screwed it all up:

    https://www.dropbox.com/s/9dmbxgmovatyt ... .capx?dl=0

  • Do you still have this capx fire shared somewhere? The link above is busted.

    Thanks!

  • I thought maybe that file would be a good example for a lunar lander type behavior but nope. I really wish I knew what a lerp was

  • I found that in the manual. The problem is, I didn't have a clue what that expression meant. Nor did I know how to add it to my player sprite. I looked everywhere. Then I finally found an example capx file

    That's the reason I have never got into programming with javascript or vb. Because when I run into a problem, I don't know what I need to search for. You have to know thousands of codes in order to be able to get anything done. And that's just so you know where to look for answers when things don't work.

    That is the problem I see here with Construct. Had I not stumbled onto this thread, I might still be looking for a way to stop my sprite from rotating. After searching for limit rotation I found I needed to use the clamp function. But it took me another hour or so to find where I needed to enter that line of uh hem... code.

    Oh, thanks by the way LOL. I WOULD still be looking if not for your help hehe.

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  • Where do you put "sprite>rotate clamp(self.angle,50,150)"?

    Nevermind. I found it.

    For us new guys, when you pros give an answer, it might help if you state "In the event sheet, add a system event on every tick. Add a "set angle" action on the item you wish to clamp (such as player). Then enter sprite>rotate clamp(self.angle,225,315) and click done. That would have saved me a couple hours of feeling stupid

  • I don't plan to have text on the screen that will confuse them. Simple shapes will be plenty. Any game instruction with be in audio form. A friend of mine is a comedian and will be doing any narration for me. I am going to move this discussion over to the how-to forum.

    I would still love to have some help program this. I am finding that every little thing I try to do it is taking me hours of searching to find an answer. And of the 5 or 6 things I have tried to figure out I have yet to accomplished anything. I do have my player flying around. There's no animation yet, and he isn't flying the way I want him to. For being a program that requires no coding - "sprite>rotate clamp(self.angle,50,150)" sure looks like code to me. And I'll be d##ned if I can figure out how to use it LOL I'm gonna keep tryin

  • I played a game sort-of like that years ago on the Apple PC my older brother had. I loved it. You colonized, scouted for resources to build with, and searched for new planets while fighting battles with neighbors. It was a great game.

  • I have yet to start programming. I have tried starting using various example files. But nothing seems to do what I want. My problem so far is simply getting started. I don't even know where to begin

  • That would be great! You mind if I send you a PM?

  • This guy here is crazy for new games, specially making them with daddy =D

    Handsome little guy!

    My son is 4-1/2. So I know what you mean. Breydon has burned through half the games on Google play, and is currently working his way through the App store

    [quote:152pr8x0]Why you don't try to make it and when running in trouble, you come here and ask for help!?

    That was my original plan. But I am facing a lot of learning curves. I have never created tilesets and am struggling with that simple little task. And I have spent the last couple months learning Spriter, Illustrator, etc. I am not in a hurry by any means. But I have been watching numerous tutorials on Construct 2 and have yet to find one that tells me what I need to do to make the game the way I want.

    I think I am going to use the Asteroids example to get this started. The game will be a lunar lander type game. If anyone wants to jump in and help, hit me up

  • I have a game I want to make for my son with thoughts of possibly tossing it in the google play store for use on the nVidia Shield TV system. I currently have two musicians making game music for me. A friend is using his recording and mixing equipment to help create the game effects. I also have two voice actors that are helping with narration and character voices.

    I basically need someone that can get me started with the Construct 2 programming, and help me out when I run into problems. I could trade graphic design work or 3D modeling or ? Or if needed I could possibly come up with money. I just lack programming experience and would like to have someone help me with developing my first game. Kinda like a tutor I guess. If interested, contact me at and I will fill you in. Thanks!

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Wicked Soft

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