Hi all! :]]
I don't know if this is even possible. But I have thought a lot about it, and I can't seam to figure it out, so I thought I might ask if anyone else can.
I'm making a game where you control a spaceship, and I want the spaceship to Follow the cursor around when the mouse is moved.
Like a Bullet behaviors that has an event that always sets angle to Mouse.X and Mouse.Y.
Also I'm aiming towards an "Asteroids"-feel to the movement. Meaning that ideally, the ship should accelerate, and decelerate smoothly, and if the cursor is moved, the ship should adjust to the cursors new position. Sort of like a custom movement which has an event that continuously accelerates the ship towards Mouse.X and Mouse.Y.
On top of this the ship needs to adjust as to "hit" the cursor. All I can make it do is fall into an orbit around it. (which makes sense considering I don't know how to compensate for current speed and angle ).
If this requires very difficult math or something, I'm willing to google around and try to understand your calculations. But I can't for the life of me figure this out.
Any help would be greatly appreciated. Even as to say that this can't really be done. Then I would at least be content in giving up.