Wicked Soft's Recent Forum Activity

  • I couldn't figure out how to get gravity working right with the Physics behavior so I deleted it after I added the bullet behavior. If I turn the acceleration up the player changes direction too fast. So how else can I go about getting a smooth direction change and gravity and not have these problems?

    Thanks.

  • This seems to be a simple question that I can't seem to find an answer for.

  • If I move my player to to top of the layout and continue flying upward, it takes a while for him to start falling. If I fly to the left or right edge and continue for a few seconds it takes the same amount of time flying in the reverse direction before he moves off the wall. The same goes for the floor. Initially he launches just fine. But if I let him settle for a few seconds it takes the same amount of time flying upward to get him to leave the ground. Is there a way to prevent this?

    https://www.dropbox.com/s/1yhhqviwap3qk7j/Test.capx?dl=0

    Thanks

  • Two days now and i have gotten nowhere with this. WTH is causing this?

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  • I have a progress bar that is made up of 11 individual frames of animation. I want the animation to play one frame at a time based on the loading progress. How do you do this?

    I assume this is pretty simple to do. But I have yet to see a good example.

    Thanks

  • I don't see it. But I am watching this thread to see where the problem is

    That's going to be a pretty cool looking game btw.

  • That's how I would have done it. But this was put together by TELLES0808 on here to show me movement using the bullet behavior. I know this will work. I am just not experienced enough to figure out all the logic. I have been trying to change the angles on the boosters and no matter what I do they just won't point down and stay in that general direction.

  • Bump. I have been messing with this for about 5 hours today and I still can't get the movement anywhere close to right on this.

  • LOL. Beats me. But hey man, was checking out your artwork. Very nice.

  • So if you add a platform behavior to player it does what? It's not doing that for me.

  • Is your hold_left_stand animation set to loop? I'm a noob. So just taking a stab at it because that bit me the other day.

  • Folder C2_Help doesn't exist in your dropbox..

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Wicked Soft

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