Tyler3327's Recent Forum Activity

  • Test when your player is moving not sure what method of input your using but you could create a variable and when you are moving for example keyboard w is down add sub event trigger once set value player moving to 1 then test if player moving is = to 1 on the enemy use path finding or whatever system you have in place then on w released same thing add sub event trigger once set player moving to 0

    Eaxample

    Add variable: player moving=0

    Set enemy pathfinding diagnols off so guards only move up and down

    W is down:

    Trigger once while true: set player moving =1

    W released:

    Trigger once while true: set player moving =0

    Player moving =1 : guard find path to

    Trigger once wherever. X .y

    Guard On path found:Move along path

    Player moving =0 Guard pathfinding stop

    Trigger once

    Note you could also do this with out the variable by searching for path when w is down trigger once in sub bracket

    Then on w release stop enemy path finding.

  • I'm exporting my game to windows and xbox 1 I've found plenty of tutorials on android iap but I cant seem to find one for windows store. Currently I have

    Is on windows

    On start of layout: request store listing

    On touched buy prime

    Doesnt have product: Purchase product

    On purchase succesful: thank you for buying prime

    On purchase fail: an error has occurred please go back and try again

    Thank you

  • As the title says is there a way to change the speed at which the layout angle rotates I currently have set every tick set layout angle player.angle.

    Thank you

  • Darn I had a feeling that there was no way to do it thank you for your help I appreciate it.

  • PiNkIe Okay so that sets all items in the list to the color blue what I had in mind was this when I start a quest I want the text to change from black to white so the player knows they started it I cant have all of them turn the same color just that single item on the list should change colors so item 1 could be white item 2 could be green simultaneously. I hope this helps thank you!

    Ps. I would imagine it's just set css style under actions I just dont know what to put in box 1 and 2 also I'm using variables to check quest status.

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  • I'm trying to use the list box and I cant seem to figure out how to make it so say you have 3 items I want item 1 text to be blue item 2 to be green and item 3 to be white I can change all of the texts color by set "color" "red" if you have ever played runescape the quests appear white and once completed appear green this is what I'm trying to achieve I hope this helps! Thank you so much any help is apreciated!

  • So I've read through this list control manual scirra.com/manual/155/list

    Something I noticed is the image on the right on the top list item 2 is highlighted a dark grey instead of blue

    none of the commands listed on that page say how to change the color?

    All help is appreciated.

    Also I know I have to set the CSS color under event sheet I just need to know what to put in place for property name and value? If you know any other items on the list box that you can change the color of and are not listed in the manual if you could post those also i would greatly appreciate it.

  • Here is a great tutorial scirra.com/tutorials/355/ma ... iple-parts

    Now that I'm thinking about it making your players hands a second Sprite would be easier and it makes player customization and weapon swapping a breeze.

  • I'm not 100% familiar with using the game pad but you could zero in on the issue by disabling 1 bracket of code at a time in that section to see what's interfering with it.

    Wait!!! I think I figured it out VicTokai your swapping between the 2 animations so fast that you cant see the legs move because there's no more than a second to see the frames you'll have to put your characters legs as a separate object and pin them to the players body and make them a family. Your player will need to become composed of multiple parts the second option is to force a delay like wait 1 second between animations.

  • Rasputin Alright thanks so much for clearing that up. If you don't mind me asking have any of your games had trouble with save files when you update them.

  • Alright thanks zed 2100 that makes sense. I appreciate your help immensely!

  • Okay so I'm a bit baffled right now what is the difference between these 2 does local storage only save variables and save and load that's built into system saves everything. So which is better to use for a rpg game for multiplatform PC and android etc. Thank you

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