Tyler3327's Recent Forum Activity

  • Game maker 8 was actually my first game engine I remember very fondly trying to figure out the basics they had there own language back then GML game maker language I'm not sure if they still do. Then they started to move away from the drag and drop development and into a more code forward environment. I can without a doubt say I would have never learned to develop a game without construct. This engine is so much easier to use and it amazes me how much I've learned the amount of times I've re written code because I find a more efficent way to achieve an end goal. I know that's a bit off the topic but any one who tries both engines will see construct is the better of both. Game maker is more known as said earlier because if you want to make a game and you have no knowledge of game making

    Your search will include both words 80% of the time driving thier SEO out the roof.

  • In my personal experience open the new main project and one of the side projects and copy and paste all sprites into the new main project. Then select first event in event sheet of old project scroll to bottom hold shift select last event right click copy then paste over into either a new event sheet in new project or one massive event sheet your decision. Just do know this all sprites and variables must have the same names as in the original project or else you'll receive an error. Finally before copying over make sure no sprites in or variables in old project have the same name as any in new project if they do rename them in old project before trying to carry them over.

  • I've never used the ads in mobile games for two main reasons I'm not trying to discourage you from using them in any way but I think you should know this before using them. Number 1 no major company who publishes games nowadays uses them clash of clans for example. Number 2 as for why not a lot of players are not willing to play games with ads because they're annoying and the reality for you is ads don't pay you anything unless you have millions of players even then pennies per click emphasize the click part. Your much better off adding in-game currency players can purchase you'll make a lot more money$$$.

    So first I recommend reading this official documentation construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert.

    So you can understand how to trigger the events correctly now its impossible to tell how your game is set up so ill give you a rough idea as best as I can

    Players health <or= 0 ---------------Create Banner

    system trigger once while true-------

    Is Banner Loaded---------------------Show Banner

    On Banner Shown----------------------system wait X Seconds

    ....X being how many seconds you want the player to have to stare at ad now if you use video instead I'm not sure how that works.

  • Okay, I'm not 100% sure what your asking but ill do my best to help you. If you want these objects to be the same object with different values/properties make sure you're not duplicating them and instead you are either copy and pasting them or holding ctrl after highlighting and dragging to add another you'll know the difference in the panel on the right you should see for example enemy1. but if you see enemy1 enemy2 enemy3 etc you're doing it incorrectly. Can you be more specific about what you need, please?

  • I've noticed this issue also occurs on a remote preview to a mobile device but if I log into construct 3 editor and play directly from my phone no issue. Even stranger only a few certain audio files are doing it. One is a truck engine the other is wind chimes and the last one is a low rumble noise. I tried lowering and raising the decibels of the audio to no avail. I'm wondering if its something to do with the audio file its self but at the same time, that seems redundant seeing as it works fine on pc even after export. But then again the export has no problem with any of the other sound effects or music.

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  • I solved the issue I had Xbox live object inserted in my project with the correct information but that's what was causing it I removed it not it works fine.

  • Has anyone had this issue? This might be the problem but it gave me this error first. <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10042.0" MaxVersionTested="10.0.10042.0" /> It said both of those versions were incorrect. So I copied those version numbers from the output of visual studio now it runs but prompts me with the error saying my version of chrome or edge browser is out of date. Just to clarify both are the latest versions. Also WebGL is enabled. When I exported it I left the SDK version as whatever it was set to because I have to clue what mine is or how to find it. Any help is appreciated.

  • I think this would be an awesome platform for construct games if your building a fairly massive game not a simple 15 level or click to jump game. If that's the case I wouldn't waste time developing for it. Now if your planning a massive full rpg game now that could be beneficial. I dont think Ashley and the team at construct should worry about implementing the export for this device unless it takes off in a big way your probably wasting your time. Companies have developed Google consoles in the past I think one was called Ouya and it never worked. People always tend to go back to what they know xbox PC ps4 etc. Waiting to see what happens is the best thing.

  • Sorry yes I meant "Adjust HSL" and thank you for the response Ashley. I did test it just for fun and yes there is absolutely no noticeable difference unless you consider 0.1% of CPU a big change I dont, and that was with testing multiple sprites using the effects both fairly large and small sprites. I'm in the final testing stages of my game and I just want to cover all my bases and now I realize how little CPU it actually uses amazes me but I never tested it prior.

  • What is the difference in performance between using set hsl vs using the newer built in set color feature from 2017. I'm curious but my bet is set color is using less performance but I'm not sure. I'm using this to set character skin tone and clothing colors both work the same I dont need the saturation and lighting is hsl?

  • So I've taken the multiplayer shooter example provided by construct 3 and modified the room size but the screen doesnt follow each player it only follows the host how do I make it so each person's screen follows them. Just to clarify online multiplayer not local multiplayer.I know you can use the canvas plugin for local splitscreen.

  • If you remove verticals from the path finding they will move in a grid like fashion under behaviors there is grid movement give the guards that behavior. There are some youtube videos on grid movement for construct 2 for enemy ai grid movement it depends how you want your enemies to move patrol a path or random.

    Sorry the behaviors official name is tile movement.

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Tyler3327

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