danuyos's Recent Forum Activity

  • Exactly a Crosshair here, skip to minute 7:20

  • Just in case I uploaded a version with all the comments in

    SPANISH

    En caso necesario, también incluí una versión con los comentarios en

    ESPAÑOL

  • Just in case I uploaded a version with all the comments in

    SPANISH

    En caso necesario, también incluí una versión con los comentarios en

    ESPAÑOL

  • oh I missed that haha thanks

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  • Hi, I just noticed something weird that was given me headaches for the past weeks.

    I'm using latest stable version. I have 4 identical objects with a platform behavior and an ON_LANDED condition.. call a function.

    The problem is that with one object there is no problem, but with 4 sometimes 2 of them hit the floor at the same time, I mean exactly at the same tick apparently, and when that happens it looks like 1 function call is perfomed, and the second one overwrites the first since only 1 object gets picked. Even when I'm passing the object's UID en each call.

    As soon as put all the "function code" directly under the ON_LANDED condition, everything runs smoothly.

    Any thoughts on that?

  • EDIT:

    working on a spanish version with all the comments and pdf translated. / trabajando en una versión con los comentarios y PDF en español

    Hi everybody. I just wanted to let you know that I got my first template on the scirra store for a

    Beat'em up / platformer

    game. Sorry for posting this here but in the sctore sub-forum there is no "post a new topic" button.

    Anyway, if you wonder how to make a beat'em up, check it out.

    Includes:

    basic platformer code.

    COMBO attack system

    better collision system (no more punching to the right, and hitting the enemies behind you)

    code for ranged and melee enemies

    3 AI states.

    get it here: https://www.scirra.com/store/royalty-free-game-templates/beatem-up-platformer-687

    watch the video here:

    or play the demo: http://construct2torials.cf/BP_DEMO.html

    basic tilemap based level.

    fully commented code + pdf

  • Beat'em Up / Platformer — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... former-687

    DescriptionBeat'em up /platformer, 2D sidescrolling style template, with enemy AI and COMBO attack code.FeaturesCharacter's animations: standing, running, jumping, falling, taking damage, K.O., laying on the floor, recovering, jumping attack, standing attack and COMBO attack!!Enemy's animations: standing, walking, attacking, taking damage, K.O.Enemy attacks/types: 1 ranged enemy (fires bullets) and 1 MELEE enemy (physically fights you)AI: patrol AI, chasing AI, and enter screen AI.Collisions system: better collisions that take place only on the right moment of the action!! (hit enemies with your punch not with your back)Fully commented code: almost every single event is explained.PDF file explaining the objects and variables in the game, and how to set up the AI.No 3rd party plugins, all native code

    Use this topic to leave comments, ask questions and talk about Beat'em Up / Platformer

  • Lupamakan in which game?

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  • I started cleaning up the code.

  • Yes, it is just a prototype

  • try creating a sprite that acts as a button.. on touched object (the sprite) simulalte jump on your character

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danuyos

Member since 3 Sep, 2012

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