Hi, I just noticed something weird that was given me headaches for the past weeks.
I'm using latest stable version. I have 4 identical objects with a platform behavior and an ON_LANDED condition.. call a function.
The problem is that with one object there is no problem, but with 4 sometimes 2 of them hit the floor at the same time, I mean exactly at the same tick apparently, and when that happens it looks like 1 function call is perfomed, and the second one overwrites the first since only 1 object gets picked. Even when I'm passing the object's UID en each call.
As soon as put all the "function code" directly under the ON_LANDED condition, everything runs smoothly.
Any thoughts on that?