SnipG's Recent Forum Activity

  • They should be exactly the same, but with different functionality. I tried it out with some bunnymark test that circulated forum sometime ago. It was just plank test with spawn and moving, if you add frames etc then i don't know how much difference it will have.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Disable preview effects in editor.

  • I tried out some versions with family and container. Family version on my pc had 1000 obj ran 48-50fps, container ~40, i mean just rotate. After last C3 update it sure does run faster on C3.

    My test could had mistakes, but maybe if container had own variable, could it run same fast as family or it makes no difference?

    Btw thous example projects in this post have disabled solid on base sprite, which doubles you cpu usage vs if you remove it, only if you enable car movement.

    Anyway could someone with Chowdren do some optimized test to?

  • You don't need any super Rig to run it, when object does not move it won't take much CPU. I tested with this: Maybe

    i removed something to much, test yourself. https://drive.google.com/file/d/1Ixjasz ... sp=sharing

    Renderer did not give any fps boost at current proj, but spawning cars at higher obj count was much faster with that. Also new renderer layout rotate was bugged with this example, and did not rotate.

  • Very nice, is cool when someone does some extensive stuff. But you should try it on with some default template or something similar for benchmark. Clearly that default fake3d is very strangely optimized.

    I changed that fake3d and got some results to.

    Default fake3D

    My own: had solid and car enabled.

    Test1 Behaviors enabled

    My own: solid and car disabled.

    Test2 Behaviors disabled

    When rotating that 1000 cars fps drops 15-25

    I did this on Construct 3

  • You could achieve that with physic behaviour, apply force and rotate. But do you know what game that is, game name, you have linked here (https://giant.gfycat.com/IndolentQuarterlyAruanas.webm)?

  • Touch->On any touch start : Browser->Request Fullscreen does not work, but - On tap "object" works just fine.

  • Today i tried to make remote preview and it did not work, from my end i saw him tring to connect for 5-10 sec then connection dropped, just like before TURN server. Could there be a way from my end or other, to see why the connection drop?

  • Does that even work like that?

    If i had to make games just because I want to make games! And someone else told me what to do I could not find any willpower to make them instead playing.

  • Finally got my game uploaded. It lacks a lot of fun elements, but at least something got done.

    http://www.newgrounds.com/portal/view/6 ... 1496010544

    I still think Construct 2/3 are pretty great. It was a hard decision for me to come and play with blocks. But still, Constuct 2/3 are just springboard into more serious game development. It shows you all the basic mechanic behind the games, while leaving out specific skill requirement in programming, so integrating into for example Unity would be much simpler. Were you already know how stuff should work, and only thing is to improve your programming. For me it still goes like this.

    Gamemaker -> unity/unreal/monogames or some other professional engine.

    Construct2 -> ^

    Godot -> ^

    Jumping from Construct 2 to Gamemaker/fusion, etc, after a year or two, seems to be bad progression.

    Well, you can use Construct 2 or other similar engine, you should know that you must build your projects around pros and cons of Game engine! And should not hope for some serious improvements.

    But I still I agree that Construct 2 and all other game engines should have the option to use almost entire engine freely with some neat limitations. When I was choosing which game engine to go with and Construct 2 had been yearly payment ~100 I would had hard decision, if there was no way to try it out for months with some small limitations. Picking Construct 2 is already like going to play Minecraft, while the game is wonderful and super cool, you still feel like playing with kids or are The Kid.

    As already Construct 2 user the 50/100 year deal is super nice, complying and cheap. But when I think about back in time, when I picked the game engine as hobby tool, would I pick it again? It would be much, much harder decision than one time payment ~75. As when people go Construct 2 -> unity. Then there aren't potential clients who will come into construct 2, like engine X -> construct 2. Where engine X is free and then to pay a little extra and intergate into C2, as it is almost already the lowest tier.

    I think limitations like: only 1-3 layout, 1 event sheet, fixed viewport/layout size, no groups, layers 1-3 max, some sprite limitation etc. Would serve newcomers much better. Then max 25/50 events.

    Or old timers can pay 50-100 to unlock C3 with some limitation to develop their hobby projects. And then they can buy extras 25-50. - each unlock certain c3 limitations. Or pay 3-5 year in 1 go, to unlock it so called"forever" as people and their taste are different. There should be something for everyone.

SnipG's avatar

SnipG

Early Adopter

Member since 8 Jul, 2016

Twitter
SnipG has 2 followers

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies