being the person behind the "Fake 3D" project that was shown in the thread, the biggest bottleneck was the "For Each" loop in the project, with the bottleneck I wasn't able to "render" more cars on screen without the performance being visibly effected.
The Chowdren build of the "Fake 3D" project, I was able to experience 4.6+ times better performance over the normal C2 build in Google Chrome /NW.JS . I imagine that other projects would get even better results since they're likely not to be heavily using the "For Each" loop and updating hundreds of sprites on screen.
Would definitely recommend Chowdren to anyone thinking of using it to port their game to other platforms, heck even on PC for that matter.