Hey All,
While working on my game, I used tile map and collision layer with sprites which are invisible.
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I wonder what will be more efficient for other machines, or maybe it's not that critical at all:
I'm guessing that tiled background are lighter because they are not animated and stretched seamlessly.
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But I realize that I may need to use almost all the stage with Sprites (yes, even walls, floor etc) as animated and more "living" like environment for the level design.
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Basically, What if most of the tiles are animated, many instances of 32x32 Sprites (animated loop) one next to each other. Is it critical compare to how much CPU or RAM it will cost?
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Or maybe it's so minor that I can freely do that with no worries, even many animated layers?
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I wonder if it's something I shouldn't do at all and stay "primitive" static tile backgrounds as possible or if I can do this without worry because the CPU and RAM are not critical on that department.
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I'm guessing it's also related to GPU as it will draw the pixels, but I'm wondering generally so feel free to let me know, if you did some tests and saw a HUGE or LITTLE differences, I'm curious to know as I'm still learning Construct 3 as I work on my game.
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Thanks ahead and sorry about my bad English.