Reflextions's Recent Forum Activity

  • +1

    Should be added to project properties

  • I'm sure you all despise me by now <img src="smileys/smiley2.gif" border="0" align="middle" /> But know I only play devil's advocate because I care. I have better things to do then criticize products I'm not interested in. Now that that's been said....

    Game Maker is $499 for everything that Construct 2 can do and Game Maker is a outdated and somewhat cumbersome environment. I have wasted far more amounts of money on other software development tools. I bought Construct 2 and it is worth every penny if not more.

    These features are optional, but the cheapest option is $50, much cheaper than C2. This also has the ability to support exe. However mobile on construct 2 is currently fairly incapable. You do have to pay to catch up to C2's exports so if you're uninterested in exe and mobile that's good. Gamemaker also has a much bigger community, but you don't get such direct access to the devs so tie there. The gm environment seems pretty streamlined to me, the argument could be made either way, after reviewing I see it hasn't changed all too much. What makes you think it's outdated?

    I just wanted to agree with what has already been said above. For what you are actually getting for your money, compared to the competition and the outstanding quality and support that Scirra provide, you really cannot get a better product for your money.

    Unity provides fully functional support for all platforms, for free. If your interested in mobile, 200$ with game maker or gideros or something for functionality over $120 for a currently crippled system is much better.

    The price is not at all steep, as soon as you have a look at the competition.

    No it's not, but neither is the competition particularly.

    I`m just really thankful that C2 exists and that Ashley and Tom are such great guys.

    Agreed.

  • Though nowhere officially says this it looks like it can be sent through greenlight. You've defiantly got the community to back you up :)

  • oof. That really kills it. I honestly feel somewhat mislead by scirra.

  • Congrats! But, has anyone actually uploaded a game?

  • You may find the price set too high, lets say 20 people come across your site, if they are interested and see this at $20 they will probably drop the money instantly. At $200 dollars you are raisin the barrier of entry. Of those left, they may search for alternatives or delay their purchase or forget it entirely. Just my 2 cents.

  • C2 is still great for doing certain gamestyles on mobile.

    things like an animated storybook or connect4 or picture matching games.

    however i would not make ambitious platform games or shooting games for now until mobile browsers support webgl as standard.

    How exactly does it's export work? Do construct 2 mobile apps rely on the systems built in browser and run a simulation of that to run the app? Because I've played 3D mmorpgs, minecraft, first person shooters with impressive graphics,etc on my ipod. But what I'm gathering here is that not even a simply angry birds clone would be plausible. And let's be realistic, how many people really want to make/play those kinds of games.

  • Agreed, this would allow for automatic updating as well, but I'm not sure if they could retain a separate channel for beta users.

  • They bumped up the price a few weeks ago, I was planning on buying but that put a halt to that. They probably wouldn't just tell us, that wouldn't make business sense, but maybe this holiday season we'll get lucky...

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  • Man this thread is a bummer. I wish I had seen all the mobile problems C2 had *before* starting a mobile project. Once my iPad gets in I'll give a shot to that .ipa with OSx86 business. Wish me luck!

    Heh, sorry about that, know how you feel. Construct 2 is great for the chrome store and kongregate at least but mobile is where it is at. Maybe Joannesalfa can enlighten us more...

  • I set a preloader for my audio in the loading layout but it function independently from the loading bar. How do I include it or make on for the audio?

  • You would need an event to set that variable first, such as on object touched set variable "istouched" to 1.

    But I need on touch end. Not is not touched

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Reflextions

Member since 8 Aug, 2012

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