Reflextions's Recent Forum Activity

  • They oughta remove the "create a new one quickly to vote" thingy.

  • If this passes I hope you guys can implement workshop.

  • What I want to avoid is making users with their volume off have to sit and wait for possibly large audio files to download before the game starts. That's why I like the stream-while-loaded approach.

    What if someone is making a rhythm based game? Audio is a necessity, and to have it load while playing can be interrupting in the middle of a game.

  • If you read that thread, it is not something we can fix in Construct 2. You just need to make sure your project's 'Version' field is in a format that the Chrome Web Store will accept.

    Oh I feel stupid, I read another thread with no solution went back to get the link I got that one which was different.

  • This is not currently supported. Audio streams during the game on-demand. Is there a specific problem you are having with this? Usually preloading can avoid any latency issues.

    I have all the audio pre-load on the game loading screen, what I'm trying to do is display a loading bar for said audio.

  • Google tells me this: "An error occurred: Invalid version format in manifest."

    Also found this: scirra.com/forum/chrome-store-invalid-version-format-in-manif_topic55842.html

    Has it been resolved?

  • Title pretty much says it all.

  • BURUMP

    Is this not possible?

    Is their a function for just an audio loader? (But if there was you could just script it to work with original one I'd assume)

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  • Bump

  • > These features are optional, but the cheapest option is $50, much cheaper than C2. This also has the ability to support exe.

    You have the option to export to an EXE in C2 now as well.

    You get that for free, no add-on required.

    Misspoke, you also get this in GM free.

    Hi Draspur, despite your points, all of which are valid, I still stand by my view that C2 is the best all in one `2D` solution for your money.

    I have tried each of the tools that you have mentioned over the years and despite each having their own individual strengths none of them allow me to create a 2D game with the ease and finesse as C2.

    I would agree, if you are a non-programmer and not interested in mobile development.

    This does cost money but so far of what I have seen I think it's well worth the price and still in reach.

    I LOVE the fact they give you a free version that really isn't that limited.

    If you purchased this without using it and you are disappointed, it's your own fault, because you get enough with the free version to determine that.

    Plus I think they are very aggressive in constantly improving this product. There are engines out there that you pay for but hardly EVER get an update or improvement.

    This gives me the ability to make a decent game first and then pay later if I want to go to the next step. Very little risk and I appreciate that!

    No disagreements here. But of course there are engines that hardly update. There are also many that do, construct 2 among them.

  • Ok, okay. Has anyone uploaded an "full game."? You know, sound effects, music, moving objects, parralax background, effects of somekind? Basically anything more than a puzzle game?

  • The main problem is that for other platforms the game runs through it's internet browser, so that greatly restricts. Maybe if their was a nativly written plugin for android and iphone that could be implemented into these projects specifically for executing html 5 through itself things would improve?

    I do agree they should consider a third C2 programmer, as the backlog keeps stacking. But they are doing more than the best they can. So the problem is C2 is entirely html 5 based, and that is built on internet browsing. If their was a way to export to a better framework for mobile like lua or c++, but that seems intensely complicated. I wander how unity handles it so well...

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Reflextions

Member since 8 Aug, 2012

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