Would anyone else like this added to the to-do list?
anyone?
— - the link in your original post is still a 404...
I removed it
I think you just need to subtract their velocity from the player's velocity, when he is on one.
I wasn't using physics for them, simply X - 3 every tick
ah ive found the problem.At the menu events sheet .set all your music to preload at the start.
I published the same file but now it seems to work. I guess the bug is within the test build only...
Game
The way my game works is by keeping the player in the same place and spawning random platforms. But the platform behaviors are built to move the player when they're moving. How can I get around this?
Example
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chrome
Some way to display the load progress of audio would be fantastic.
I had the same problem but i managed to fix the problem by preloading the music for each layout.
On said layout or in the beginning?
should be there now
Try launching the Main layout directly, the audio plays. Try launching the menu layout and then go to main layout. What's up?
dl.dropbox.com/u/44188718/NoMusic.capx
So is there anyway at all to display the load status of audio?
Member since 8 Aug, 2012