Reflextions's Recent Forum Activity

  • Join the group guys! we are thinking of a mini game collection idea. 8)

    I think that's a good approach, I'll try to set up a google + account later.

  • There are a ton of threads with collective experiences

    I personally gave up on those exporters but check out this thread. It may be of some use:

    http://www.scirra.com/forum/does-appmobi-cocoonjs-deliver_topic60709.html?KW=cocoon

    Thanks, good thread.

  • Although I'm not getting an OUYA (at least not in Q1) I'd love to help develop some games on a new platform.

  • Could anyone give an objective report on the effectiveness of the construct 2 iphone exporters like cocoon and phone gap? I'm getting a laggy 20-30fps sometimes stuttering on a dropbox test and want to know if i should go ahead with this project. Does cocoonJS really "publish games to native-like performance"? Also my project is very simple at the moment, I have very few objects. How well would a moderately complicated twin-stick shooter perform? Thanks.

  • I'd aim for mp co-op before anything, multiplayer is very difficult.

  • > How do I reset the time?

    With quantum physic.

    Or a counter.

    Make a global variable "TimeCount", set it to 0.

    Add an event:

    "TimeCount" >= 0 => action Add dt to "TimeCount".

    Add another event:

    "TimeCount" >= 10 => action Set "TimeCount" to 0 + anything else you want to happen after 10 seconds

    .

    This allows you to "reset time" by setting the value of "TimeCount" to 0.

    Thanks, worked great!

  • Bump

  • So here's my issue, I have a game in which an event occurs every ten seconds and when the player dies it resets the layout. Now the every ten seconds is related to a variable (distance) and I need them to line up. Evidently resetting all global variables does not include the system expression time. So how do I reset the time so that every ten seconds is based of the start of the layout being 0?

    TLDR; I need my every 10 seconds event to be based off the the beginning of the layout.

  • Burump

  • Um... Greenlight is for people to submit THEIR games. That means only the game's publisher/developer can submit the game.

    Your point? The idea was to show people green-light games we want more support for.

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  • Post a game you particularly like on green-light and want support from others. I'll start, mine is blockland, a great lego-esque game that has everything you could ever want, I just want more players so the multiplayer can flourish more.

    Link

  • Hi Odesign, I'm posting rather than contacting you privately, like the others are. If it's a "trusted" independent contractor position, then why not offer a contract?

    Ditto...

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Reflextions

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