dop2000's Recent Forum Activity

  • You are using a wrong loop. Instead of "System -> For each dictionary" you need "Dictionary -> For each key"

    Inside the loop you can use Dictionary.CurrentKey and Dictionary.CurrentValue

    .

    Another option is to use "System Repeat Dictionary.keyCount" loop.

  • You can switch the sprite to another (empty) frame or animation.

    Or use this to clear the image:

    SnapshotSprite: Load image from "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVQYV2NgYAAAAAMAAWgmWQ0AAAAASUVORK5CYII=" (Keep current size, cross-origin anonymous)
    
    
    
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  • Do you want just to position them in a circle, or should they move/rotate around the center of the circle?

    To position you can use a loop, for example for 16 sprites:

    Repeat 16 times:
     Create Sprite at (centerX, centerY)
     Sprite move 100px at angle loopindex*(360/16)
    
  • Isn't it better to use worker mode for performance?

    Yes it is. With the worker disabled in our project, there is now a significant lag before graphics is loaded for every object. You create a sprite and it appears a full second later...

  • I'm assuming you are making a platformer? There are hundreds of free examples in Construct, for beginners and advanced developers. You can open and study any of them, or even use them as a template for your own game.

  • For some reason it never occurred to me that I could create multiple instances of objects that don't have a location on screen.

    Yeah, it's a forbidden knowledge haha

    It's also possible to add an array to a container with other objects. For example, if you add StatsArray and Enemy sprite to a container, then each enemy instance will have its own instance of StatsArray.

  • You don't need CSV, you can simply copy-paste data from Excel directly into C3 array editor. Just create an array with enough empty cells and press Ctrl-V

    You can make 2D and even 3D arrays. For example, in our game we have ShopsStock array with multiple sheets. Each sheet is a different shop. On Y axis there are items, on X axis - properties like item cost, materials etc.

    Check out this comment:

    construct.net/en/forum/construct-3/how-do-i-8/trying-plan-code-game-start-179514

    I also suggest learning JSON, it can make your task much easier. I actually prefer using JSON now where possible.

  • You need to disable the worker in project properties. It's an NWjs bug, see comments in this post:

    github.com/nwjs/nw.js/issues/8075

    I really hope they fix this soon, because disabling the worker tanks the performance in our game.

  • Use the border coordinates. If your border is a sprite, you can use Border.X or Border.BBoxLeft, Border.BBoxRight

    Or simply fixed values:

    Sprite is dragging: Set x to clamp (self.x, 200, 400)

  • Perhaps you need to use other values instead of ViewportLeft and ViewportRight

  • So object #1 should be dragged by simply touching anywhere on the screen, right?

    If #2 is a large invisible background sprite with Drag and Drop behavior, then on drag start you can attach #1 to #2 as a child with hierarchy. Then #1 will move with #2. On drop - remove the hierarchy.

    And while dragging limit the position of #1:

    Object2 On Drop
    OR Object2 is dragging : Object1 set x to clamp(self.x, left_border, right_border)
    
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dop2000

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