So. I have player base(s)
I have bodies.
Each base spawns and pins a body. And gives it the same variable to group them. count.
I want the base to tell the body its angle every tick. In a variable .deg.
I've tried
for each torso, base.count=torso.count
Set torso.deg to base.deg.
But this only seems to affect one instant of the torso, or it affects them all.
Is there a better function to do this? Like for each instance.
Or, a better way to check sprites individually?
Or should I group them into families?
I can post a demo if needed