Heroes4hire's Forum Posts

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  • hi all. as a solo developer, i spend majority of my time drawing... and animating...

    i use blender to animate. then export it as frames.

    so, if you are looking for an animator, im your man!

    i can do anything from animating a battle idle stance, attacking animation, league of legend style 2d art looping animation.

    complicated image, simple image. whatever you need!

    if you have an images you want me to animate. ill make a free animation for you, then we can discuss payment if you are happy with the level of work and want me to continue.

    i do have many pre made examples.. but, i wouldnt want to share them as they are my own designs

  • dont know why you even bothered writing tbh...

  • Games

    i dont... need help... its a simple programming task, thats the beauty of it. Sure it will take months as there is 100 layers of simple tasks..

    i need things like:

    make the purchases offers windows.

    make the items ( its planned, needs creative input)

    make the items ( its planned. just need to implement made art)

    make a map, with provided tilemaps. the programming (shell) is done. just need tilemaps drawn

    or, slap in data for the enemies you will battle. (WHO, STAR, LEVEL)(stats are calculated, not typed)

    in a map, there is 10 stages, with 8 levels. its auto battle. you dont need to watch. and you are capped to what stage you can do by player level.

    but. each stage needs fitting enemies.

    character ideas. 12, are made so far. im not explaining the concept unless you are in the discord.

    just a ton of small things.. they arent hard. but its time consuming alone. especially as most of it will require me to be in blender animating.

    90% art.. yes.. however. Ai gives royalty free art. im just looking for someone to type in words... i aint paying you to do that... but, do it, sure. you were a role in development, vital to progression, people like that are needed!.

    theres 60 characters that have skins. no rush, 4 a week with skins.

    just for funsies. i like your analogy... except.. you dont pay to invest in this... its more like theres 600 yards of land in japan. we both live in japan and both have knowledge that can accelerate the project. lets work together to make it profitable and split the earnings! 10% if there are 10 people working. currently there is 4.

    also... waste time? if it doesnt go anywhere, you end up with a ton of pre made assets, and code... AND art... its really a win win.. and if it does take off.l you are a profesional game developer

  • its 90% art.

    im not asking for full time investment into it.

    just looking for people who see the wide open gatcha market, that would spare time for a potentially big pay day

    seriously, whats wrong with the world, cant work unless its cash in hand.

    we are all here caus we love game development right. lets team up for something big!

  • seems like a dead forum. but, ill give it a go.

  • i would love to help... but... what exactly do you need?

  • Laura_D

    thank you for moving it to the correct forum. might explain why i never see people asking for help.

    but... what did i say that wasnt family friendly? this isnt a place id swear.

    sorry if i mis spoke... im generally very careful is it the avatar art work?

    thats ai generated, i just animated it

  • solo developing is slow...

    teaming. hell yeah.

    anyone want to team?

    money? if you are a olo dev, you dont get paid until you make a game...

    just saying, lets half the time together

  • i wrangled a mish mash of people together to make a gatcha game.

    "artists" who get ai generated images.

    basic artists. who design buttons.

    and a professional game musician, who will work for free near completion for a cut of the money.

    but... its just me, working my butt off... daily. its been about 3 weeks, and others have lost interest. art will take months. programming is pretty simple tbh, just a ton of arrays. but, later it will need a ton of work to make it online, and multiplayer

    so, im reaching out to the construct community!

    any one want to help? i dont care if you just provide ideas/ do some exp growth math/ have chat GBT and can provide royalty free backgrounds or characters/ can design maps/ or can actively code! theres lots to polish. but it is working as of now. it will require alot of testing or knowledge to make it multiplayer. but, it is designed so it is multiple auto battles.

    i know getting a game into google play is possible, i know transactions are possible. but, ive never done it before.

    right now, i have a shell up.

    and i have got arrays to store data to be saved, and to reorder a roster.

    i have 3 maps completed. battle system works, and i am just adding things like ultimate abilities.

    do you want to be paid? yes. lets make this a game, and split the earnings! but, i cant pay you per hour. this is just to tap into the stupidly lucrative gatcha industry.

    *thats the main summery of it*

    I wanted to have league of legend style 2d moving animations in the roster. so started on blender. im improving quickly. to the point i think i can bin 2d and just use 3d... save it as a frame collection, and import it to C3.

    there is a discord. with, a basics blender tutorial. progress. road map. game lore. character design (skills) and character art.

    currently, 3 characters are complete. 8 are planned.

    and im working on animations for battle.

    more maps are needed. areas are pre planned.

    summoning is planned, but not implemented.

    how a map, and story flows is planned. but, only the map is designed.

    item slots are implemented. but no item menu or planned items.(outside of a rough guide)

    please. if you want to know more. i will happily answer any questions.

    please. if you want to be involved, lets build a gatcha game.

    just for a feel of it. battles are auto. you just build a team, then can launch multiple battles at once. so, arena. its just a point based system. no one actively goes 1v1. your game just pulls array values of opponents.

  • yup!!! super happy that works.

    now i can target specific targets.

    thanks for the quick responses. ill have battle done by today

    ...even if that means ill have to go back into blender to do more animations... oof... at least im getting good at it

  • sigh.

    targetting highest attack if fine

    but, now i need lowest hp... when they are dead, their hp is 0... cant target a dead man

    i need to beable to add another condition.. i dont think that works..

  • good shout lionz.

    turns out, it really wasnt hard just to set all enemies to just be a difforent object.

    there was a reason i set them to all be the same object... im sure it will come bite me in the arse later.

    but. what i have works now.

    pick highest is fine when the enemy is different object

  • nope, i need to rephrase it.

    i need to pick the highest attack.

    but, out of objects that have a position variable between 11-20.

    to explain. i have 10 heroes, 10 enemies.

    each with a variable position. enemies are 11-20

    so, on attacking, the attack animation needs to spawn on the strongest enemy.

    i need to pick highest attack stat, where position is above 10, less than 21

  • op. there it is.

    pick by highest lowest

    sorry to bother you all

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