dop2000's Recent Forum Activity

  • There are several ways you can combine multiple objects in C3. The easiest is to create a hierarchy. They won't become a single object, but it will be easier to deal with them as a group - you can create/destroy all objects in the hierarchy with a single action, move/rotate/resize/fade them all at once etc.

    Also check out the templates feature:

    construct.net/en/make-games/manuals/construct-3/project-primitives/objects/templates

  • It turned out Steam does not allow to upload two separate Mac builds - one for Intel and another for Apple Silicon devices. We can only use one build and it must be Intel, because it's compatible with all macs.

    Will it be possible to create a universal "fat" build which includes both Intel+ARM NWjs exports? There is a discussion in this post (scroll to the end), but I don't see a solution.

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • You do not have permission to view this post

  • What I usually do is switch to Desktop mode on the deck, right-click on the executable, Add to Steam. Return to gaming mode, the game should be in the library under "Non-steam" tab.

  • Use "Tween value" action and "Is tween playing" condition:

    Sprite Is tween "tag" playing: Sprite set effect parameter 0 to Self.Tween.value("tag")

  • I have to ask, what are you logging that possibly requires that many events?

    Well, last time I checked our project had about 10K events..

    Most of console logging actions are disabled of course. But there are still hundreds of active ones.

  • I just released a Greenworks plugin update for v0.82.0 using Greenworks v0.15.0, which supports a universal binary for macOS.

    Thank you, this is awesome!

    If only this addon had a method to check for installed DLC..

  • I suggest you create a small project to test the gamepad. Add two large text objects and this event:

  • I had 1070 "browser log" actions in the project. Replaced them all with a function call today. Took me several hours even with a fair bit of hacking.

  • This post got me worried. I always thought that if you disable DevTools on export, then all "browser log" actions will be automatically skipped/disabled too. But turns out this is not the case, they are still executed and still very much affect the performance.

    I will have to replace "browser log" actions with a function in hundreds of events, and remember to disable the function before exporting.

  • Simply change the effect parameter from 0 to 100 over time.

    | Global number p‎ = 0

    + System: Every tick

    -> System: Set p to min(p+20×dt, 100)

    -> System: Set layout effect "Grayscale" parameter 0 to p

    .

    Another option is to use Tween behavior. Start a value tween on some object from 0 to 100. While this tween is running, set effect parameter to Object.Tween.value("tag")

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 257 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies