In this case you should use random(2,5) time.
do i need to make a at least 5 different sprites with different random movements
No, it's a bad idea. You can randomize movement properties like speed for every instance of the sprite. For example:
Sprite on created -> Sprite set maximum speed to random(80,100)
Making diffe
random() can't be use like that.
If you want the event to be triggered every 2-5 seconds, use random(2,5)
Or, if you want it to be in 0.5s intervals, use choose(2,2.5,3,3.5,4,4.5,5)
Make sure to use "Key is down" condition, not "On key pressed".
Construct doesn't support isometric tilemaps. You can fake an isometric tilemap by layering two tilemaps:
Have you tried 7zip?
If 7zip can't unpack your project, then it's broken beyond repair. Move on and don't forget to back up your work in the future.
I suggest you use a Tilemap instead. You can pre-fill it with grass tiles in the editor, and then spawn other objects on selected tiles.
A single tilemap will be massively better for performance than a thousand of small sprites.
Check out the built-in examples in C3, there are lots of demo games which you can use a template for your game.
Try using 7zip. If it can't open your project, then the file must corrupted and there's probably nothing you can do to restore it.
The most simple level selection screen can be done with one event. Create an instance variable "levelNumber" on level selection sprites and add this event:
Mouse on clicked LevelButton -> System Go to layout (by name) "Level"&LevelButton.levelNumber
But of course if you want to track progress and lock/unlock some levels, this will require more effort.
Well of course it would create more and more blocks every 0.5 seconds, because each new created block will trigger event #1 and spawn 4 more blocks.
What exactly are you trying to achieve?
Check the Volume Mixer, maybe Windows reduces the volume for this app.
I'm using pngquant. I believe it works better than the built-in compressor and produces smaller files. Export the project and then run this command in the folder with images:
pngquant.exe --ext=.png --force --verbose --quality=45-85 *.png
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Turns out GetMonth returns a number from 0 to 11 (which is quite silly).
So October is number 9
Member since 26 May, 2016