What error does it give when you try the restore purchases? Is there any info you can give that can be reported to Ludei so it can be fixed?
Is it not working in iOS and Android? Any log messages when you try that can give an indication as to what is wrong?
Has anyone reported to Ludei any bugs? They don't check here. Best thing you can do is post under issues on the github page.
I emailed you a CAPX back with an explanation.
Anyone that finds this thread in the future, read up on Containers .
This is a case where you want to use a Container to link the Zombie and the ZombieBox together, otherwise there is no way of telling Construct 2 they are linked.
I'm working up a solution for you now.
Develop games in your browser. Powerful, performant & highly capable.
What's happening is the instructions to mirror is going to all zombies, but the comparison is only working the latest one put into play.
Still looking at it.
He does, but yeah, not immediately, I see what you mean.
The second zombie does attack and kill me though, just tested that.
OK, I'll look at the turn around thing.
Seems to be working ok for me, or am I missing the problems?
I do get a script error at the beginning, not sure what that's about.
Here is a video of me testing it.
http://screencast.com/t/5LFZcx6huME
Can you post your CAPX file (File, save as single file) or email it too me at and I can take a look.
Same thing, use the for each for your zombie moving events. I think that should fix it.
Have you tried using a System- For Each Zombie, and then dropping in your distance check as a sub even to that?
Yup, I've seen it. Doesn't really bother me. If it takes me at most a few hours or a day to port my game to Ouya and it only ends up bringing in a few hundred bucks, it's worth it.
Which is why I love html5 .
I usually destroy and recreate, but I don't know if it matters that much which way you do it. Be interesting to hear from some of the smarter folks on this .
Member since 3 Jul, 2012