NetOne's Recent Forum Activity

  • .... to check out Crypt of the Necrodancer.

    it looks bizarre... i will check it out cheers....

  • Also if you are loading from a string / text json to array you need double quotes on strings and whole json in quotes

    using example from above notice the double quotes on all strings including "array" "true" "size"

    "{""c2array"":true,""size"":[10,3,1],""data"":[ [[1],[""Jeffrey""],[5]],

    [

    [2],[""Lisa""],[72]], [

    [3],[""Pamela""],[31]], [

    [4],[""Anna""],[67]], [

    [5],[""Antonio""],[28]], [

    [6],[""Judith""],[45]], [

    [7],[""Billy""],[88]], [

    [8],[""Amy""],[76]], [

    [9],[""Theresa""],[69]], [

    [10],[""Kathryn""],[25]]

    ]}"

  • Also just a heads up. There is a bulletML plug-in in the store. This is the general standard scripting used for making the bullet patterns bullet hell shooters. I haven't tried it myself. But just FYI...

  • Sounds like you are trying to use a 3d array to simulate 3d space? Each cube representing a possible position?

    It would be better to use a 2d array to store the coordinates of each object instead. Then you can make the 3d space any size you want...

  • Cheers tunepunk

    I think that is my problem.

    I don’t know what type of game I want to make.

    I started messing with C2 just for relaxation, like someone might take up painting, never had a mission to actually finish or release a game.

    So never worried about these things.

    But now im getting ideas about actually completing and releasing a game these thoughts introduce a lot of confusion.

    The idea of having random enemy patterns in a shmup is almost sacrilege to me.

    If the experience is not the same for every player then score based / time based competition goes out the window…Is that acceptable?……I don’t know…maybe I am just too old fashioned in my thoughts….What is the yardstick for measuring success in a shmup against others if it is different for everyone on every play?……..…hmmmm

    I like your idea of trying to incorporate some radomocity in another way though maybe through weapon upgrade order or level order…need to go away and do some serious musing on the philosophy of good video games and what actually lights my fire.

    One thing is for sure, Im liking the look and feel of Archer so looking fwd to play the full release.....

  • Using the term in the loose manner it seems to be applied these days. i.e. incorporating some manner of randomised procedural level generation and or controlled randomly generated enemy types etc. (not necessarily high difficulty / permadeath / or turn based gaming etc ).

    Do you think it is essential for indi developers to incorporate “roguelike” elements into their games?

    It’s clearly a key marketing point and sales driver in many of the successful indi titles in recent years.

    Ive played a few shmups recently that randomise the enemy/bullet patterns so its impossible to memorise them which is almost counter to the whole Shmup culture. Also something like Enter the Gungeon. It’s great (and I do recommend it, its also very tough you have been warned), but for me the random generated dungeon and enemy types/spawns are the one thing I didn’t like about it because the focus always becomes about play skill rather than any type of exploration /discovery.

    But it seems to me that roguelike stuff is all the rage these days and you need it in your game.

    Im asking as Im at this point in my Shmup game engine that I need to either commit to fully scripted enemy/bullet patterns or get my head around trying to code in some roguelike randomisation.

    Just wondering what you guys think…and if you are planning some roguelike elements for your games..?

  • good. just tried out the beta on my sp4 pretty much cant use it as touch is as above plus normally what would be a touch and drag to pan kind of pans but also selects moves randomly whatever sprites are under your finger. also the scroll bars on the layout view are doing the opposite of input eg left is up and up is right.

    to note though in general touch dosent work well on chrome on windows 10 surface pros anyway, feels buggy and does strange things sometimes especially in full screen mode.

    edge touch works perfectly. you would think ms are deliberately gimping chrome on their surface pros. either that or chrome just havent worked out how to do browser touch properly on desktop yet... which is hard to believe.

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  • Love it....

  • really cool man....

  • Looks awesome man, I will vote...

  • yea

    Im still trying to get my head around it.

    looking at 99Instances2Go's capx

    even if you deactivate the group on start of layout, or even just right click disable the group in the editor, the trigger still runs if the set text code is outside the group!!!!

    This is screwing with my head. just when I though i was understanding C2,,,,

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NetOne

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