NetOne's Recent Forum Activity

  • I sont see it mentioned here so I just wanted to say

    that the nvidia shield android TV runs HTM5 games on chome (some sort of chomuim beta that you have to sideload sadly) real nice and smooth and the joysticks works good as well (so far only tested dpad and buttons not analogue)

    its real nice seeing construct 2 html5 output directly on browser on big TV with joypad support.

  • 2D games on modern PC should never be slow, the optimisation should be applied on games that are on mobile

    The lines between PC and mobile are getting blurrier by the day. and IMO by choosing construct rather than say GM or unity for indi development we should be fully embracing the browser as a platform regardless of the hardware behind it. It shouldn't be about making a game for either PC or mobile it should be about making a game that can adopt to different hardware configurations, that work with different screen sizes, that work with any screen orientation that work on any OS, that work with touch as well as K&M, or joypad without making a fuss. etc

    I find it fascinating and somewhat revolutionary that I can upload a HTML 5 game and in seconds that game is accessible and working flawlessly on my phone, my tablet, my PC , my sheild android TV, (not so good on the PS4 browser tho) also that I can send the link to anyone and they can play it on whatever they have at hand right there and then.

  • oh no.....

    I just pressed go on a refurbed surface 3 pro for too good to be true money off fleabay.......

    its the mid range i3 version with the Intel 4200 graphics (not the best) and 4GB ram

    so represents a common current low end ish £270-£300 laptop.

    Ill let you know how it goes for construct 2.......if indeed it does go.......

    glerikud

    Just FYI I do appreciate the need for powerful PC when devving, I do have a desktop at home with a reasonably competent I5 and 3GB DDR5 graphics

    but I rarely get to use it.

    I am forever travelling for work or sitting all weekend in gymnastics competitions pretty much doing nothing ....so wanted something very portable but still reasonably capable.

    also I think construct 2's true heart is in quality browser games for the masses rather than wrapped or native apps. And the masses aren't sat at high powered desktops. They are on the train or bus or back of car or slouching on the couch or in bed with a low powered tablet, phone , or net book etc.

    So my other logic is if you dev on a lower powered machine you will automatically appreciate the capabilities of these devices and be forced to optimize thus making your game more accessible to more people on the browser platform.

  • Sounds like a fresh take on the metroidvania. Really look fwd to to seeing more.

    There was a really cool one on xbox a few years ago called shadow complex I think but there was a fair bit of levelling in that. I also really realy loved the new recent strider which sounds more like what you are trying to acheive. Have a go of that if you haven't allready.

    tried axiom verge recently on ps4 but couldn't get on with it for some reason. I think it was trying too hard to be too retro and felt very klunky and was too punishing.

    I think these days game play mechanics are key. Get your combat mechanics feeling intuitive,fluid, effective and powerful on a test level before you start making loads of real levels.

    Also I don't think you should totally rule out some sort of levelling up. It doesnt have to be deep complex levelling up but could be just two or three levels of simple character boost. Even just per level eg like the old original altered beast where during a level if you collected one orb you got a little bigger and stronger, two orbs orbs even bigger and stronger. Then three orbs there was a cut scene and you turned into a werewolf that could fire fireballs. it's allways an addictive draw to have a character evolve in some way.

  • Im also looking for a small cheap laptop for construct on the move.

    Does the requirement to have dedicated GPU still stand???.

    All of the recent intel i series and m series chips on laptops have half decent SOC GPU included.

    Sure you won't be running Overwatch at 200 Fps but wouldn't they more than suffice for anything 2D browser related?

  • You can have 128 x 128 Tiles in a tilemap with 32x32 size tiles you just select 4 x 4 of the tiles in the editor and it treats like a single tile when you are drawing. You can have any size tiles as long as the sides are multiple of tilemap base tile size.

  • yes, strange it is the play at position causing the issue also happens on my PC Chrome.

    if you replace the code with just play sound every 3 seconds then no issue.

    sorry i was being a bit dumb when I said I dont have that problem i didn't realize you are talking specifically positional audio even though says in title

    (I have never used positional audio. )

    it is like it goes to play the sound then it realizes, crap I quickly have to do some positional calcs, then its too late.....

    Internet Explorer has no Issue.

    if there is something I / we can do to bump the issue let us know....

    I so badly want to introduce positional audio to my game now.....

  • I tried on chrome mobile.

    And yes I get the delay and jank.

    This doesn't happen with my own "games" though.

    Are you loading the sound as music? And are you preloading?

  • @andreyin

    yea I suppose it must be, but i don’t take the credit for this. it is a plug in effect I got from the effects section in the forum called "alpha threshold".

    https://www.scirra.com/forum/effect-alpha-threshold_t74372

    @Whiteclaws

    The object of the test was to be the opposite of efficient.

    I am new to the browser game concept, when looking into it all I find is mostly 1000s of simple, shallow, derivative but nice looking games hosted on HTML5 gaming websites. I was thinking this is an indication of the limitations of the HTML/JS in browser as a gaming platform. So I just wanted to see what was possible.

    I wanted to see how many physics objects could be implemented in a browser game on an oldish low end PC before a game falls over.

    also note that I am deliberately disturbing the balls with the dude flying around so that no ball can sleep so cpu has to constantly do calculation for each ball.

    Also each ball uses 3 sprites. One invisible for the physics ball, one yellow for the alpha blend liquid effect and one red transparent additive for the glow. So if you have 1000 physics balls you have 3000 sprites to be drawn with quite CPU intensive overlays.

    This many physics objects would never be used in a real world browser game but it gives a good idea of the limits of the browser game capabilities.

    And I am quite impressed. It gives me confidence to fully embrace the browser game concept with the knowledge that something much more complex than than falling block games or flappy bird is possible.

    @guimaraf

    yes

    the layout resets when lower than 20 FPS I dont want to crash anyone PC.

    I will maybe do something a little slower and simpler to test mobile

  • Im deleting this as I was just saying Hi and want to use the webhost link for game testing instead (as google drive has no more hosting)

    so the link wont be valid any more unless you want to see my baby steps in construct...

    cheers

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  • had a look . no jerking or janking for me. looks like you may have updated the file since your original post tho.....

  • awesome dude

    I think you should go with the metroidvania. I know they are super taxing to make but once you have the base engine in place the levels should come naturally. you look like you have the right idea. There hasnt been a good one out for ages.

    I am already feeling alot of atmosphere and you only have 2 dudes and some platforms.

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NetOne

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