NetOne's Recent Forum Activity

  • LoL...

    I'll just shut up from now on and wait for the announcements

    Simply awesome....

  • I was just wondering, and I have no idea how these things work so this may be a proper noob question, but....

    As C3 will be able to run on mobile,

    is there a possibility that we could host a preview from mobile while being out and about ( i.e. without being on a fixed LAN)

    maybe by simultaneously hosting a wifi hotspot , or over bluetooth maybe with a client app , or other

    this would be great for getting friends to test our games on their individual devices or to enable impromptu progress updates for interested parties.

    cheers.

  • Added Winstratos - its currently beta but Im adding as he's now got a demo and its looking very mature.

  • O . M . F . G

    !!!!!!!!!!!!!!!!!!!!!

  • Sombrero

    http://store.steampowered.com/app/472690/

    edit. sorry I just saw you are looking for android game. don't know.

  • Ashley [quote:3o0uf9js]For example you could use 10 static locals inside a group, when only just that group uses them, and they never appear anywhere else in the event system, and the variables themselves are close to where they are used. I think this is an under-used feature and would do a lot to solve the "global overload" problem.

    Speaking from experience, from a non-programmer background noob,

    It takes a few runs to figure out why using all global variables is a bad idea,

    in fact it takes a few runs to figure out how to use things like groups and functions and local variables properly

    its only when you start to understand and use these sort of features that you really begin to appreciate what you guys have achieved with Construct 2.

  • I did a simple vector 3D grid floor, red lines on a black background (very 80s style!) when I was just messing around a few months ago.

    .

    I used the simple version formula right at the bottom of the wiki 3D projection page (under diagram).

    https://en.wikipedia.org/wiki/3D_projection

    It worked very well.

    To do what you want to do you would have to implement the orthographic (or even the perspective) projection maths with all the rotation stuff on the same wiki page. Im not sure if it would be done with just points or would be better with points and lines .

    Also this covers the basic 3D but does not cover occlusion so will be just see-through wireframe models.

    but yes definitely you could do it directly in the construct 2 editor probably even without any custom js.

    I would love to try but I just don't have the time these days....barely have 2 hours on a weekend to work on Construct 2 stuff so I have to be disciplined with what I get into.

    actually importing models though that is a whole different ball game!

  • Nice one

  • I tried, tonight , your capx above and my game on my Surface.

    On nwjs preview

    the touch dosent work.

    However on njws export its ok.

    So something going wrong in preview mode.....

  • Tried NWJS last week and noticed that touch did not work (works everywhere else).

    Assumed it was something I was doing wrong as fist time trying NWJS.

    I will verify tonight....

  • yes can confirm it also works with "on tap gesture"

    all's good...

    disable the missiles , take us back to DEFCON 5

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  • Is it your first game ever???

    if it is then , Just from my experience (and I still class my self as a noob) , I recommend having a good few weeks play with C2 to see what it does and how it works before you start adding 3rd party plugins and code. Then first make a few simple noob games to get all the big mistakes out of the way and, most importantly, test elements that you want to include in you game before you start real thing. Also get into the habit of organising your code in groups, and get familiar with functions, families and containers as they can save you a lot a time and aggravation down the line.

    This way you wont be hundreds of lines of code in when you discover you have to start from scratch again because of some awkward way you implemented something that now needs to be changed. (This can really demoralise and possibly kill the whole game making dream - I have been there)

    personally I would say that construct 2 gives you all the tools you need without 3rd party plugins

    if you insist, though not free, there is a BulletML plugin available (which appears to be a standard requirement for bullet hell games these days) and also a pattern editor both in the scirra store for very very low prices

    I still say you could probably do these things yourself once you get familiar with C2 though they may save you time.

    however , code wise , in the forums and the tutorials you will find plenty of links to free plugins developed by forum members, and capx files and code examples for pretty much anything you will need. And if there isn't there is the healthy and friendly forum where you can ask.

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NetOne

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