Mikal's Recent Forum Activity

  • Thanks for the details on the festival, sounds like a great time. If it's OK, what was the range of prices that people mentioned? (I also imagine that you are happy to see that Greenworks was just recently to the C3 addon library!)

  • Great! Thanks for this.

  • Looks cool, some good features in there. I am also working on a P&C / VN, so will follow your progress and comment/help if I can.

    One quick comment, the dialogue 'scrolling' in from the right feels a bit wrong. It might be better to have it come in from the left, but indented to indicate which speaker is talking.

    My devlog for my P&C / VN is below in my signature.

  • Congrats on the festival demo, it would be great to hear about your experience at the festival also.

  • I was working to add an effect, but the upload was rejected with this message:

    • The extension .fx is not permitted. (Path in archive: '/effect.fx')

    Should we be able to add effects now, or is there another method? I set the 'type' to effect.

  • Looking forward to road-testing this with version control - my no.1 request for ages!

    Look forward to a Mac version so I can use it with my main laptop.

    Thanks Scirra.

    +1 on Mac version, since I am switching over to that for my main dev workstation (iMac and Macbook, so xcode and deploy to iOS is simpler.) Right now I am using bootcamp with Win 10 (but switching time is a pain.)

  • Current solution with multi-file picker is working for me. I have a local addons directory which I added to my bitbucket source control along with the separate C3 project source files (using desktop C3 version.)

    When I want bring up a new desktop C3 instance on another PC, I clone the bitbucket depot, load C3, point the file picker at the dir, hit ctrl-A and add them all. Thanks Ashley

  • This is working, well. Saves much faster / incremental (compared to cloud save.) I am also now using source control again, which I really appreciate for my emerging dev flow: (bitbucket integrated with HackNPlan).

  • Played it, that's a bit of fun, just tried the first two aliens. What other variation is there besides alien size? If this is for touch, how about launching the missiles with an up swipe and the missiles speed are controlled by the speed of the swipe?

    I suggest also adding a more interesting 'kill alien' animation (explosion? alien shrink? missiles drill in? etc.)

    Make first few aliens very easy so player progresses quickly, maybe just 5 hits at first? Don't want to frustrate the player that they cannot get past the first level (unless you are the arcade game Donkey Kong!)

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  • Played a little bit, great graphics and enemies, frantic play. I like the minimap (I hope you will add a little juice to it over time.)

    When I 'died', the ship disappeared, but I did not lose a ship, I could still fire, but ship was not visible and I could not move.

    Keep up the good progress!

  • Gigatron - thanks for the update, will be patient.

  • Here's an example from my game. I am using the normal map effect, so I could not use Paster directly.

    Some learnings putting the effect into real development:

    • Need to use ViewportTop/Bottom instead of LayoutHeight to calculate OffsetY (since in my example, I am zooming in and out and the Viewport is changing.) Updating the example with this change (even though not needed in the example which is not zoomed.)
    • Placement of effect in z-order and layer order matters (not surprising since it's basically blending)
    • Adding some 'blur' effects also is good for non-perfect reflected surface (e.g. water in this case.)
Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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