Look at the Animated Spritefont effects sample, in Advanced Examples, on the Start page.
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This will get you one decimal place.
Add Tween behaviour and tween (one property) Opacity to 100 over X seconds. Just set the sprite's Opacity to 0 before.
(Took too long). Here's a variation. You need a local variable, so you start counting at zero each time. (Or make sure to reset your sum-counter to zero).
CoinSum_619_RM.zip
You can use any of the rbg expressions, but do be careful - you have to use the correct values:
construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
rgbEx actually is only 0 to 100.
Get rid of the quotes:
choose(rgbEx(4, 0, 255), rgbEx(199, 199, 199), rgbEx(255, 0, 0) )
It looks like you are referencing two different objects. The condition is Enemy_, but the action is Enemy - those are not the same thing.
Either change one or the other, or you have to pick Enemy based on the UID on Enemy_ (assuming a Family is involved - the screen shot is a bit small to see any details).
That caught me by surprise too, but it's the Text object trying to interpret BBcodes - there is a property to turn that off! Or, use a Text Input object, which lets you copy the text anyway, which is what I did.
The easiest way to get the format is to create the array example in C3 first, and use AsJSON to see what it looks like. This is what I get:
{"c2array":true,"size":[2,1,1],"data":[[["cat"]],[["dog"]]]}
An alternative is to return the total and set it back to the global passed in.
FunctionReturningTotal_MUTAJON.zip
This page should have two buttons at the top, for monthly and yearly:
construct.net/en/make-games/buy-construct-3/personal-plans
int(random(1,3)) will give you the numbers 1 & 2.
Member since 28 May, 2012