No, you don't need multiple instances. The documentation explains that you use tags to identify each query.
construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax
It's global, you only get one.
You only add Ajax once, then use tags to identify the separate operations.
That's the expected behaviour:
construct.net/en/make-games/manuals/construct-3/plugin-reference/button
Just use a sprite as a button.
Use the int() expression.
The main thing to note is that sounds play at maximum volume. You can only turn the sounds *down*. So use -50, to alter the volume. 0 is the maximum volume.
If is_muted -> unmute
Else -> mute
Not beyond what the font style and size options are.
You'd have to put every relevant object in a Family (with the behaviour on the Family), and then pass in a UID to pick so you can make the Enable call.
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There is a Create object (by name).
construct.net/en/tutorials/migrating-spritefont-1305
You can check each object's UID against the Family.UID. Only the matching one will work.
Member since 28 May, 2012