Hello fellas,
I'm working on a simple multiplayer platformer and having some problems with position syncing on peer side. Don't know what is the best way to implement it:
Host & Peer both have platform behavior = problems with position syncing on a peer side, because multiplayer conflicts with platform behavior ( collision with solids). Apparent position glitches, shaking etc.
Only Host has platform behavior = peer has quite a noticeable lag, almost game breaking.