Prominent's Recent Forum Activity

  • How come the mirrored state isn't in the expressions? I can't count how many times I have needed this and must resort to creating an instance variable.

  • Small SpriteFonts — Now for sale in the Scirra Store!

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    <p>This contains four small eight pixel wide sprite fonts.</p>

    Use this topic to leave comments, ask questions and talk about Small SpriteFonts

  • Problem Description

    Data is loaded into a tilemap. Then erased a range of tiles, and then drew some tiles, and the erased tiles return as if they were never erased.

    Attach a Capx

    https://onedrive.live.com/redir?resid=7 ... ile%2ccapx

    Description of Capx

    Loads some tilemap data from json format into tilemap.

    Erases a tile range.

    Set a range of tiles and the erased tiles return as if never erased.

    Steps to Reproduce Bug

    • run capx

    Observed Result

    The erased tiles have returned when the new tiles are drawn!

    Expected Result

    Erased tiles should stay erased!

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    vista sp2

    Construct 2 Version ID

    r227

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  • You can throw it into a separate scene, using another q3d viewport / camera, then render your main viewport over the sky viewport.

  • QuaziGNRLnose

    any info on how to fix the offsetting bug?

    edit: actually I think I fixed it..

    added at line 765 runtime.js in q3dmodel:

    obj.position.set(0,0,0);

  • My game is now free to download

    Quasi is a side-view platformer style adventure game with puzzle elements.

    Explore a strange world seized in mystery and discover what lies beneath its' surface.

    http://prominent.itch.io/quasi

  • luckyrawatlucky , I used licecap to capture gif, then upload to imgur

  • These ideas are interesting. I see some useful stuff in it.

    I sometimes use c2's Picking with c2's Else.. so that, if there is nothing picked (it can't find a match), it will run specific events.

    How would that be accomplished in your case here?

  • A goto function would be handy too, but in a lot of cases I'm not using a function and need to jump to another section that relates to what i'm working on.

  • Ashley , Can we get the ability to add little nodes in the eventsheets that link to each other? So I could add a node at event 30, and have another node at event 40 in another sheet link to it, so that I can just click it and be taken to the new location? When dealing with lots of event sheets, it's difficult to sift through them and trace the logic if things are affecting other things in other places. So have a way to jump to other place easily would be great.

    The nodes could have tags, and then you could add links where you specify the tag of the node you want to jump to. The link could have a description or name too, to give you an idea of what it is linking to or to just provide extra information about the link.

  • Working on 3d fps using the q3d plugin:

  • Zebbi , I used trial and error since it was a simple scene. I basically previewed the scene and counted the tiles, and then went into the editor and adjusted the tilemap.

    I also could've used a raytracer to scan the scene and adjust the tilemap based on the scan.

    Maybe I'll work on adding that sort of procedure if I have time.

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Prominent

Member since 28 Apr, 2012

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