Prominent's Recent Forum Activity

  • I'm getting this error too.. why hasn't this been fixed yet, Ashley ?

  • I'm getting this error too Ashley .. r227

  • I've never owned a smartphone or tablet, so I'm wondering how I should start if I want to publish a mobile game. So I need to buy a used phone or tablet for example? or are there other ways to test my game?

  • This is why I don't enter these sorts of contests anymore. It's inevitable that the judging will be messed up in some way. Same sort of problems with the original Scirra contest, with games that had nothing to do with the theme winning. I'm glad I didn't enter this. A deadline is a deadline. Rules are rules.

    blehhgg!..

    People need to realize not to expect much from these sort of contests.

  • Whenever I create or duplicate a layout, the default layer always chooses the bottom layer. How do I make it so that it automatically chooses a specific layer when a new layout is made? I don't like having to set it every-time i make or duplicate a layout because sometimes I forget to do this and end up creating objects on the wrong layer. Would also help if could define default for creating objects in event-sheet.

    I guess if you make a new layout it would have only one layer, so this would only work when duplicating layouts with multiple layers- it should keep the same active layer.

  • cool,

    can you give us more info on the tile metadata stuff? How can that be used?

    I'd think it'd be useful to be able to mark certain positions with custom data, like enemy spawn positions, etc- and somehow use that data in construct to be able to load things at runtime. Like custom objects that you can assign custom values to- i guess similar to the way you can position objects in c2 editor and give them instance variables. That way you could potentially do all your designing in the tilemap editor without having to see it in the c2 editor.

  • Hm.. probably depends what those actions/events are doing, and how it gets compiled.

    Maybe someone who knows the technical nature of C2 can provide some answers, but you could try doing some tests to see if there's any differences.

  • create a bug report with an example capx

  • Problem Description

    Event fails to fire due to an OR block.

    Attach a Capx

    https://onedrive.live.com/redir?resid=7 ... ile%2ccapx

    Description of Capx

    It should print tickcount to the text object every tick, but fails to do so.

    Steps to Reproduce Bug

    • create an Or where one condition is true and another is false.
    • then a sub-event that references the false condition's object.

    Observed Result

    object doesn't get picked?

    Expected Result

    tilemap should get picked and event fire.

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    win vista

    Construct 2 Version ID

    r227

  • What if you save the previous x/y positions, and then do a comparison everytime you reposition an object? So you'd assign the position to prevX, prevY.. then you move the object. Then you compare- has object traveled further than 1 pixel; if so then reposition.

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  • Put a condition in your other event for running animation.. "platform is on floor"

    The problem is it is setting the animation to running because the player is moving (even when jumping), so it is constantly setting it to "run" and "jump", but it just shows the last one when it renders the screen.

    The "platform is on floor" for your run event will fix it.

  • Does it have shortcutkeys/hotkeys? to easily switch between tools, or actions?

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Prominent

Member since 28 Apr, 2012

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