Hello there!
I?ve made some games with C2 so far, but I?m at a loss when controlling animations in an efficient manner.
I?d like to have several states like, for example:
-Idle
-Walk
-Run
-Jump
-Falling
-Attack
But I can?t seen to make the transitions between those states in a clean way. So, how do I make a controller for those animations that doesn?t look like crazy if I need to insert a new animation?
Also, is there any way to queue animation states?(For example, two idle states or a double jump)
If you could provide an example I would be very grateful!
Thanks!