tarek2's Recent Forum Activity

  • mm 80 objects are definitely nothing to worry even if it's Run Every Tick doing things like just move etc.... My guess is like Kyatric says its something with the phone that is not supported.

    Or

    Another important place to look with only 80 objects though is the behaviours you are using

    Example:

    You may have a Pathfinder behaviour and all the 80 objects are trying to find a Path every tick making the Game lug and stuttering.

    Definitely, you should make a Demo and share it, most likely it will get solved pretty quick unless is the phones fault which then nothing you could do.

    Another thing you could try is to disable the "Worker Mode" and then export and see if it helps

  • Thanks eleanorjmorel

    Interesting I got similar results.

    I wonder if this gonna be permanent or it will be updated, I hope they will balance it up to the level of the Containers or Faster ))

  • Hoh that was the problem I see

    You are right is not the effect that I was hoping for

    Thanks for the info

  • Hi R0J0hound

    I Wonder if the gravity event suppose to make any difference as I wanted to do some kind of curve effect to one of the balls after shooting and I thought that maybe I could use the Gravity event but doesn't matter what values I enter on gravity it doesn't seem have to any effect even putting Gravity = 10M.

    At the moment I'm using the move method with Bullet if that makes any difference.

  • terrylee

    Be careful, I would not recommend you to switch to c2 as its much works than that, I had this bug that the whole touch freezes the Gamepad and you cannot do anything until you kill the app and reset it.

    Ashley said is not going to fix it as its working ok on C3.

    It game me so much trouble and extra work as now I have to develop on c2 and test on c3 due to that bug

    https://github.com/Scirra/Construct-3-bugs/issues/3401

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  • Newt has right it should work as the containers that you don't need to include the extra condition if its possible of course

    Awesome feature Scirra keep it up

  • I tested your last two examples with the new Picking system but they both still have the bug

    So if you follow the steps that I gave you above you should be able to solve quickly

    Good luck

  • -Separate the create objects event on its own event

    -Add a for each NPCs on event 7 after the condition is not moving

    -Deactivate the MoveTo Set Angle

    It should work after that

  • It seems to work ok for me

    On your events that you check for mirrored, on your second check it should be an Else to cover (= & >) but not sure if that is the cause of your problem.

    If it still doesn't work I guess the problem can be on the event that you set the Idle animation, the condition has a few long checks for values so double check if these are correct values or make sure the UID you pass to pick object is correct swell.

    Here is my example working:

    https://www.dropbox.com/s/koqm7qc2ptkwf7k/moveto%20test.c3p?dl=0

  • jobel it looks like there was a problem with the Chrome 84

    I updated from Chrome 84.0.4147.135

    To Chrome 85.0.4183.83

    And now all the cloud options are working again))

    I recommend anyone having problems with cloud save to update Chrome may that could fix your issues.

    Video: https://www.dropbox.com/s/eo7e51sse3hbtry/chrome%20updated.mp4?dl=0

    Thanks

  • I Agree with GeorgeZaharia,

    if you worked hard for it and you think it works as intended then you are very entitled to ask something in return for your service, don't be discouraged, I would say is better to know the capabilities of your software example how much can protect the assets then you can from there find a nice valance and fair price.

    For me, I was genuinely asking to see how much can protect the assets as we been working for nearly three years in one project and the graphics have been extremely difficult to make so if there was anything we could to protect it's well worth the investment.

  • It is a feature

    -If you delete any object directly from any layout it will remove it or them from just that layout but the object will be still abalaible to the whole project by just draging it back from the right panel to any layout

    -If you want to completely remove the object from the whole project you have to delete it from the right properties panel

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tarek2

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