alextro's Recent Forum Activity

  • Not a big deal, it came from my previous WIP of bubble shooter :

  • Use simple math (no physics required) for correct bouncing angle:

    update #2 shoot da babble02.capx

    With this math expression no matter which side wall facing, bouncing direction always at correct angle.So Placing and rotating the wall freely make more sense now.

    The same method applied to shooting line "laser". only for laser we put another instance as if it bouncing off previous one.

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  • ijust8

    It is not too far from my previous example that push dragging object away;

    Kind of use similar technique with different situation. So little math is your friend.

  • Update version 1.5

    add sound effects

    reduce unnecessary cpu usage

    reactivate right click for quick marking with mouse

    Probably the last maintenance release. Enjoy!

  • Just want to give the idea:

    update #2 shoot da babble02.capx

    With this math expression no matter which side wall facing, bouncing direction always at correct angle.So Placing and rotating the wall freely make more sense now.

    The same method applied to shooting line "laser". only for laser we put another instance as if it bouncing off previous one.

    It bounces correctly from 2 side of rectangle shape, so you just need to create multiple normal vector for each object.

  • inkfalcon, InstallsGoogle

    My pleasure if I can provide solution. I probably will utilize this mechanic in future platformer game. Who knows.

  • InstallsGoogle

    Since the game is under 50 events, It will remains free to play with source provided. And I'm planning to publish it to Google play.

    Thanks for the concern.

  • Set block & black bars in physics properties:

    • immovable to no
    • density and friction to 1
    • prevent rotation to yes for bars, no to block

    And you don't really need apply sine behavior for the block.

  • Game with real time counting I guess. So you play the game at one time then close then at another time you open it the value change whether it is increased or decreased. Basically system need to calculate how long player left the game since his/her last visit.

  • Update version 1.4

    Add marking mode & code optimization

  • Simply destroy the object when it overlap the player or use distance comparison from an object to player.

  • The black has sine and physics behavior moving in horizontal manner? Why not make it solid object instead physics object?

alextro's avatar

alextro

Member since 22 Feb, 2012

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