Jigsaw example from me: dropbox.com/s/g18npbnjapwpeeb/jigsaw_puzzle_ani.capx
It's unavoidable that you need to associate the sprite to array by their ID or instance variable.
Learn how to build things natively Will give you some insight how things work under the hood and more straight forward approach with extra effort.
Is this what you are after?: drive.google.com/file/d/19qH1mZgUEMqhlkrziJL5FVpVR7YH3-ED/view
Replace input text with just text makes everything on set. Input text mean to be used one when user type something and not suitable being moving around. That's exactly how I did with my crossword example: dropbox.com/s/2ymk52xp0inxk7k/crossword_alextro.capx
Look at following example about pinning & hierarchy: drive.google.com/file/d/1CxeAvfEBCndMKe-zLlnrWODxAVcZ4CFY/view
They act similar but hierarchy has more feature. Try to enable disabled pinning action in the example and disable hierarchy action to see the result.
/*edit: Just realized that the lag caused by drag & drop behavior. A workaround would be using touch control so the card would be following Touch.X & Touch.Y position.
What matter about pinning is it need to be pinned one tick a time that triggered by certain condition with pinned behavior pinned to only one object. so using everytick won't work, neither double pinned (each other) to both objects.
My bad! Again I Hardly remember the correct file name. Here it is: drive.google.com/file/d/1RXzFAsbHLEumbRVyqKszB8J_yOmIeB-X/view
Yes it is possible: dropbox.com/s/68l276buwpcjgke/text%20to%20dropdown%20list.capx
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You can use physics behavior, math in expression, animate it or formulate. There are already plenty of example Whether in C2 or C3 section related to trajectory/projectile.
You can go to FAQ too to find one suited your case.
Hide them by set visibility unchecked then use timer or wait action to set back the visibility one by one. That way you keep everything simple
Use sin & cos as math expression: drive.google.com/file/d/1fJ52X1YAJhl2FbSG7QNpl2vsUkn1d0sm/view
Member since 22 Feb, 2012