Hey, I thought I saw a while back that there was going to be an added option for tweaking collision cell size in construct for optimizing collisions in specific cases.
I might be misremembering, or perhaps it wasn't a setting that user was going to have access to it. Does anyone remember this conversation?
It was based on a vampire survivor like game as the use case. Can't remember who all was involved and I can't seem to find it in google. :(