You are building the game as a C# project or WinJS project?
Aside of that put a browser (a web view) into a XAML app is less efficently than a dedicated browser
It is possible to make something like that in Construct 2?
https://www.shadertoy.com/view/lsSGWw
OR add some random querystring like yourgame/index.html?v=321
If you use negative speed, it works
Sure! Here the fx http://risingstorage.blob.core.windows. ... tunnel.zip
The capx is a simple empty layout with this effect applied <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
I will try some hack to optimize this...
Cool, but a quite heavy <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
http://risingstorage.blob.core.windows. ... index.html
Do you think that It is possible to pre-bake the noise? (i think the float noise3(vec3 x) { it's a quite expensive)
I've played (and hacked) around with a single effect adding some parameters (center, angle, rgb value...) and removing some extra stuff http://risingstorage.blob.core.windows. ... index.html
I'm looking for some "tunnel effect" for a prototype...
Do you think is possible to convert effects like this?
https://www.shadertoy.com/view/ldfXzN
https://www.shadertoy.com/view/MsfSW4
https://www.shadertoy.com/view/XdBSzd
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I've got the examples and works perfectly on IE and Firefox but on chrome i've got timeout errors :
LoadBalancingClientState: Uninitialized -> ConnectingToNameServer Photon-Javascript_SDK.min.js:21 LoadBalancingClientConnecting to NameServer ws://ns.exitgames.com:9093 preview_prelude.js:55 [Construct 2] Function object: called function 'setFishDest', but no event was triggered. Is the function call spelt incorrectly or no longer used? common_prelude.js:33 [Construct 2] Suspending Photon-Javascript_SDK.min.js:3 WebSocket connection to 'ws://ns.exitgames.com:9093/' failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT Photon-Javascript_SDK.min.js:21 NameServer: PhotonPeer[_onError] - Connection error: {}a.log @ Photon-Javascript_SDK.min.js:21a.error @ Photon-Javascript_SDK.min.js:20a._onError @ Photon-Javascript_SDK.min.js:15_socket.onerror @ Photon-Javascript_SDK.min.js:4 Photon-Javascript_SDK.min.js:21 LoadBalancingClientState: ConnectingToNameServer -> Error Photon-Javascript_SDK.min.js:21 LoadBalancingClientState: Error -> Error[/code:9kule286]
There is a bug in Nw.js... Actually TTS doesn't work :\ https://github.com/nwjs/nw.js/issues/1661
Interesting... beta request sent!
You can use some versioning software to sync changes. You can work at the same project but not at the same event sheet/layout (personally tested).
Search git,sourcetree,bitbucket, visual studio online
wow, so spam, much bot, very annoying :doge:
Member since 21 Jan, 2012