I'm loving the new pin features! It seems like the issue where the x/y of the pinned objects "lag" behind is resolved! Yay!
I know it's not as flexible as you're hoping but you can accomplish that with containers. But I do agree, for added flexibility it would be able to destroy the pinned object on if the "parent" is destroyed.
Does the reload from folder functionality work for sprites? I see it on the sound, music, font, and files folders but I don't see a way for it to work on sprites. Is there anyway to edit multiple sprites in an external editor, such as Aseprite, and reload them from a folder?
Seems to only work on folders under the Timelines folder. Such as Sounds, Music, Font folders.
You are an amazing person. This is extremely useful! Thank you so much!!!!!!
Ah shucks. Maybe try using a different mouse? When some mouse buttons get worn down (or maybe the mouse is just a POS) they tend to double click when you mean to single click. That has happened to me with several cheap mice.
Ya but if you at least announced the large features while making it clear you won't provide any dates can at least give veteran users of construct something to look forward to.
Aha.io is a great birds eye view of what users want the most but if you look at the top 10 ideas on there 50% of them don't even have a status and only 1 of them are "Future Consideration". Some of those top 10 ideas have been out there for *years*. If Scirra looks at that Aha.io page then why have you guys not put a status on 50% of the top 10 most wanted features? That doesn't help us as users build any sort of road map in our heads.
Getting people hyped periodically for big stuff can prevent people's perception that C3 is getting stale.
Oh haha I didn't even notice the name! Good for you man. Thanks again for the plugin :)
Cool thanks
So how would you describe this effect? Is it like somewhere in the middle between additive and multiply?
Amazing effect! Thank you!
This just needs to be built into C3 by default! There's an idea that's been out there for a while.
construct3.ideas.aha.io/ideas/C3-I-584
This is very interesting. I didn't believe it until I reproduced it myself. If you add a "For each Sprite" condition under the "On touched" then it works as expected.
Awesome. Thanks!
Cool, thanks.
Member since 19 Jan, 2012