Whoa! 18 new examples! I think those are great additions and all look really cool.
Wow, the movement is so realistic!
Wow super cool. Never thought this kind of tool could be created in C3.
Thanks for the basics. A few huge things to add on to this that most text editors have is cut/copy/paste, cursor navigation, and text highlighting.
Not sure why people are saying it doesn't work on text. The text and spritefont objects can do an outline with bb code.
Interesting. I've never used that before.
That's only if they're in a container though.
Wow I was not expecting the mesh distrotion feature. That should allow for some amazing effects!
It worked for me just fine if you use 2 different sprite objects.
I *think* it's going to be something like the Unity Hierarchy window. Just google that and you'll get the gist of a scene graph.
Yay! Thank you for starting the scene graph. I'm super pumped to see it in action!
Also thanks for starting with the runtime part. I know editor stuff will come later but the runtime is the most powerful part of it.
Thank you for the ability to change the sprite frame in a timeline! I've been waiting for that for a while.
This is an awesome tutorial! I've always wondered how effects made in FMOD studio might be implemented in Construct. Thanks!
I appreciate the write up. It's much for clear now. Thanks!
According to the tests I've done it seems like the lag from the old pin behavior is fixed in the new version.
Member since 19 Jan, 2012