I'm sure this will get overlooked by the 3D stuff, but thank you for the value track in the Timeline. That opens it up to be much more general purpose and more useful overall!
I'm super confused. A 2d game is already orthographic... so... why would anyone use a 3d camera with 3d objects just to turn them back into a 2d look? Why not just use plain old sprites at that point?
Autotiling at runtime!!!!! Thanks!
Excellent new examples again.
Whoa! 18 new examples! I think those are great additions and all look really cool.
Wow, the movement is so realistic!
Wow super cool. Never thought this kind of tool could be created in C3.
Thanks for the basics. A few huge things to add on to this that most text editors have is cut/copy/paste, cursor navigation, and text highlighting.
Not sure why people are saying it doesn't work on text. The text and spritefont objects can do an outline with bb code.
Interesting. I've never used that before.
That's only if they're in a container though.
Wow I was not expecting the mesh distrotion feature. That should allow for some amazing effects!
It worked for me just fine if you use 2 different sprite objects.
I *think* it's going to be something like the Unity Hierarchy window. Just google that and you'll get the gist of a scene graph.
Yay! Thank you for starting the scene graph. I'm super pumped to see it in action!
Also thanks for starting with the runtime part. I know editor stuff will come later but the runtime is the most powerful part of it.
Member since 19 Jan, 2012