Orthographic projection; 3D camera updates; New 3D examples & more.
I'm super confused. A 2d game is already orthographic... so... why would anyone use a 3d camera with 3d objects just to turn them back into a 2d look? Why not just use plain old sprites at that point?
In Construct, by default 2D games still use a perspective projection. Notice as you use Z elevation to move something further away, it gets smaller. Orthographic projections are more useful with 3D cameras oriented at an angle, e.g. for an isometric perspective. Take a look at the 'Orthographic projection' demo project which shows this.
Fib You could make isometric style games with the added bonus that you can rotate the camera with swanky transitions between 90 degree steps.