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Orthographic projection; 3D camera updates; new 3D examples & more
14 September, 2021 ()
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Notes
New this release: you can now use orthographic projections with 3D camera! A normal perspective projection means things get smaller as they get further away. However the new orthographic projection means things stay the same size no matter how close or far from the camera they are. This might seem like an odd thing to do, but it's actually useful for certain art styles or types of game. Take a look at the new Orthographic projection example which helps visualize the difference in an interactive way. It also demonstrates how orthographic projections can be a useful tool for designing isometric games.
In addition to the orthographic projection example, we have two very cool new examples in this release. Firstly First-person platformer demonstrates using the 3D Camera object with some simple logic to handle the Z axis in events. This results in a way to jump up and down on the Z axis! Secondly the folks over at Viridino Studios have created a very stylish Ground shift template that uses the new 3D features to great effect. Take a look at both to see what's now possible.
There's also a batch of bug fixes, including some improvements when using 3D Camera, and some script interfaces to access some of the new 3D features. Stay tuned for more updates!
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Exécuter r263
Nouvelles fonctionnalités
Layout property to use orthographic projection
Nouveaux ajouts
New examples 'Ground shift', 'First-person platformer', 'Orthographic projection'
3DCamera: LayerToCanvas/CanvasToLayer expressions that work in 3D
File Chooser: 'Clear' action
Changements
Update '3D castle maze' example to use 3D Camera object
Corrections de bug
Event sheet view: possible project corruption drag-and-dropping local variables to location already using their names
Form controls could display with slightly wrong size
Improve robustness of previewing, especially after quickly closing popup
Tilemap: not rendering correctly with 3D camera
SpriteFont: could appear glitchy with 3D camera
3D shape: origin now updates according to origin of back face
DrawingCanvas: could render incorrectly (regression r262)
Scripting updates
Add 3D Camera script interface
Fix DrawingCanvas methods throwing exceptions if used before first tick
Add property ILayout.projection
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