Ouch, hard lesson. Don't ever use beta releases for your real project. Betas should only be for testing only.
Could you expand your 'Audio: Set listener orientation'? How will that affect the audio? Will 3d sounds behind the listener sound different than in front?
Best. Decision. Ever. I'm excited to see where this goes and hopefully get some awesome C3 updates too!
Is there a specific example where chooseindex function is really useful? I can't think of any use case for it.
Gotcha. Thanks.
What does "Removed NW.js specific editor features" mean?
Ohh auto keyframing is very nice.
When you say layers will not respond to touch or clicks, I assume you mean objects with collision polys on that layer?
I see how you can export the collision poly data. But I don't see how to import it. Am I missing something?
Yes I too want bloom. I've suggested it a couple times so hopefully its possible now.
I'm sure this will get overlooked by the 3D stuff, but thank you for the value track in the Timeline. That opens it up to be much more general purpose and more useful overall!
I'm super confused. A 2d game is already orthographic... so... why would anyone use a 3d camera with 3d objects just to turn them back into a 2d look? Why not just use plain old sprites at that point?
Autotiling at runtime!!!!! Thanks!
Excellent new examples again.
Member since 19 Jan, 2012