digitalsoapbox , thanks! I haven't checked that out actually, I will give it a look! Though I still hope to figure out my situation, would be handy to gain some knowledge on Shader writing as well as this would directly fit what I need in my project at the moment
Pode , Hey thanks for checking it out! But,...well, it's broken haha. I uploaded it fully knowing it's not working as expected, but it's an attempt nonetheless. If you enter any value into any of the parameters, it will not crop at all, it will just set the transparency to whatever Alpha value is set.
If you set "Left" to 0, the sprite will just look normal.
Set "Left" to 1 and the entire sprite will go to whatever Alpha is specified.
Set "Left" to 0.09, and the outer edge of the sprite will turn into the Alpha specified.
So in conclusion, it's broken...
I figured doing the angle version of this shader would require Trig, and I think I know the math to do it, I just don't understand at all how to implement it in shader language at all I figured if I could get this "Left Right Top Bottom" version figured out, I would have a better chance at the Angle version.
Thanks for response! I appreciate it greatly!