I hate someone who says like "There will be no big performance drop when scaling layout using WebGL", the problem is drawing the canvas, if is responsive fullscreen to big screen would cause fps drop.
On chrome browser, if you try to scale from big window to small window using mouse, it recovers 60 fps as charm, but it's too small.
After all, there no solution how to mantain 60 fps in fullscreen, Why? Did other games run like 60 fps in fullscreen?
Because the games have access to display resolution such as 1024 x 768, 1280 x 768, etc. they would help to keep fps as smooth, if we change to max resolution, it would cause fps drop.