Aphrodite's Recent Forum Activity

  • I know I probably should not ask this but.. Why are attachments completely out of scirra's ecosystem for such a long time? It was useful to have content linked with the forum as we all know content hosted elsewhere can end up being deleted or moved and result in a 404 error years or months later.

  • If you can make it work, it could be a great tool as we currently still can't attach our files to the forum (which is a bummer really, if we could attach a screenshot it would be far easier and we would have it not being lost).

    Tbh I had this idea too once but it was far too primitive, however the advantage was that we could share a single link that shows an event sheet.

    It could also be a nice tool if we need to write down an event sheet while away from the computer if it runs on phones.

  • there is no conditions before your loop, therefore it will repeat each tick (aka each time the screen is drawn).

    On start of layout is an exemple of system condition that will make it so it returns _1_2 when the layout starts.

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  • I'd say maybe, only if the support is good and work out of the box for as long as it exists, as we have seen plugins getting fewer attention than others.

  • I saw that topic. I thought it was referring to the Platform Behavior's Frame-rate Independence. I didn't know it was more than that.

    It was a topic about pixel perfect jumping no matter the framerate but it turned into a topic about maths not being correct in C2.

    Wow these formulas were the ones I was looking for. Thank you very much! You were a big help.

    Glad those could help someone ^-^.

  • Well we discussed it a little while ago in this topic :

    turns out while C2 current formula (which will change and will solve the issue) isn't as accurate (it gives a slitghly higher and longer jump), you can use this to find a good ballpark value (later it will be almost perfect)

    in your case

    Jump Strength = 650

    Gravity = 1500

    so final Y = -H = -(JumpStrength^2)/(2*Gravity) = -140,8333...

    Just tested it, gives around -143.54 with the current behavior, -140.90 with the "corrected one"

    Also acceleration and deceleration only affect the X axis, JumpStrength, jump sustain and gravity affect the Y axis

    I nevered bothered to calculate with jump sustain though...

  • Well some games also have quite a number of levels but are still quite short, like bubble bobble which has 200 levels on the master system (even though it is more about 100 which are repeated), others like gauntlet (not the same genre) are not meant to be beaten it seems, just to see how far you can go (and it does not have random level creation, it just picks them at random, 512 if we believe the box of the master system version).

    Kid chameleon has 103 levels according to http://kidchameleon.wikia.com/wiki/Level and might be more of what you are looking for.

  • reminds me of a certain post ...

    anyway back to the actual topic, as X3M said in *some cases* clones are sometimes sold sources that were just slightly modified, I am against this practice when no actual meaningfull change is done, a game must have an identity, something unique to it.

    basing it's work upon somebody's else work is ok as long as it is permitted (or else C2 would be itself not ok) but the goal is to improve the work done.

    we can have tons of exemples of clones even in the older era, with clones of existing NES games sold to this very day, and apart from the graphics they generally are not different or worse sadly.

    It is sad to think that two games made with rpg maker won't be the sames compared to two clones made with more opened methods at their core.

    just my opinion though.

    We also have to take in consideration that sometimes people publish their first game which is a clone basically of a simple game they did by themselves, like sokoban's clones.

    We also have flippa which is... weird to me according to this :

  • Gillis actually CS2 is only given for free for those who purchased it in the past

  • calebbennetts

    "Also, would anybody mind if I saved a copy of this forum topic as it stands now? It might come in handy as project experience on a resume. Collaborating to solve a technical problem, providing data to support my claims…"

    I don't have an issue with that. All my posts are meant to help, unsure about the others.

  • well if the minimum framerate is set to 60, I guess the game will slow down instead of "skipping" so that would be fine, however that does not mean it will be framerate independent enough if people don't have this kind of setting, for now this subject is more about errors in the platform behavior which should be corrected.

  • Also it seems C2 tends to give an higher jump height than desired when the framerate is correct, we should try your version in bad framerates to see if it solves the initial issue: varying/too short jump heights, as the actual jump height is lower, we can expect that the framerate variation can make it even lower.

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Aphrodite

Member since 20 Dec, 2011

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